Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Selections: Saim-Hann: Wild Host
Categories: Configuration
Abilities: Saim-Hann: Wild Host
Abilities | Description | Ref |
---|---|---|
Saim-Hann: Wild Host | You can re-roll failed charge rolls made for units with this attribute. Units with this attribute are eligible to declare a charge in a turn in which they Fell Back. |
Categories: Configuration
Selections: Windrider Host [-1CP]
Categories: Stratagems, No Force Org Slot
Abilities: Windrider Host
Abilities | Description | Ref |
---|---|---|
Windrider Host | Use this Stratagem when choosing your army. Pick a Craftworld Detachment from your army to be a Windrider Host Specialist Detachment. AUTARCH SKYRUNNERS, FARSEER SKYRUNNERS, WARLOCK SKYRUNNERS, WARLOCK SKYRUNNER CONCLAVES, WINDRIDERS and VYPERS in that Detachment gain the WINDRIDER HOST keyword. |
Categories: Stratagems
Categories: Stratagems
Categories: No Force Org Slot
Selections: 2. Embolden/Horrify, 5. Quicken/Restrain, Seer Council (Warlocks Unit), Smite
Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Fly, Biker, Psyker, Warlocks, Warlock Skyrunners
Rules: Battle Focus, Strands of Fate
Abilities: Ride the Wind, Rune Armour, Seer Council, Seer Council (Warlocks), Warlock Conclave, Psychic Power: 2.1 Embolden (Blessing), 2.2 Horrify (Malediction), 5.1 Quicken (Blessing), 5.2 Restrain (Malediction), Smite, Psyker: Psychic Powers (Warlocks) (Warlock Skyrunner)
Selections: Shuriken Pistol, Singing Spear [5pts], Twin Shuriken Catapult
Rules: Shuriken Weapons
Unit: Warlock Skyrunner, Weapon: Shuriken Pistol, Singing Spear (melee), Singing Spear (shooting), Twin Shuriken Catapult
Selections: Shuriken Pistol, Singing Spear [5pts], Twin Shuriken Catapult
Rules: Shuriken Weapons
Unit: Warlock Skyrunner, Weapon: Shuriken Pistol, Singing Spear (melee), Singing Spear (shooting), Twin Shuriken Catapult
Selections: Shuriken Pistol, Singing Spear [5pts], Twin Shuriken Catapult
Rules: Shuriken Weapons
Unit: Warlock Skyrunner, Weapon: Shuriken Pistol, Singing Spear (melee), Singing Spear (shooting), Twin Shuriken Catapult
Abilities | Description | Ref |
---|---|---|
Ride the Wind | Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. | |
Rune Armour | This model has a 4+ invulnerable save. | |
Seer Council | If your army is Battle-forged, for each FARSEER model a Detachment in your army includes, one WARLOCKS unit can be included in that Detachment without taking up a Battlefield Role slot. | |
Seer Council (Warlocks) | While the selected FARSEER model is within 6" of this WARLOCKS unit, add 1 to Psychic tests taken for that FARSEER model. While the selected FARSEER model is within 3" of this WARLOCKS unit, that FARSEER model can use the Look Out Sir rule even if this unit contains fewer than 3 models. |
|
Warlock Conclave | If this unit has a Starting Strength of 1, it gains the CHARACTER keyword. | Codex: Aeldari p158 |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
2.1 Embolden (Blessing) | 7 | 18" | Select one friendly <CRATWORLD> ASURYANI CORE unit within 18" of this PSYKER. Until the start of your next Psychic phase; Add 2 to that unit's Leadership characteristic. At the start of the Fight phase, if that unit is within Engagement Range of any enemy units, it can fight first that phase. |
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2.2 Horrify (Malediction) | 7 | 18" | Select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase; Subtract 2 from the Leadership characteristic of that unit. At the start of the Fight phase, if that unit is within Engagement Range of any units from your army, that unit is not eligible to fight this phase until after all eligible units from your army have done so. |
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5.1 Quicken (Blessing) | 6 | 18" | Select one friendly <CRAFTWORLD> ASURYANI CORE or <CRAFTWORLD> ASURYANI CHARACTER unit within 18" of this PSYKER. That unit can immediately make a Normal Move, Advance or Fall Back as if it were the Movement phase. If it does so, that unit is not eligible to shoot or declare a charge with this turn. | |
5.2 Restrain (Malediction) | 6 | 18" | Select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic Phase: Halve the Move characteristic of models in that unit until. That unit cannot perform actions (if that unit is currently performing an action, it immediately fails) |
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Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psychic Powers (Warlocks) (Warlock Skyrunner) | 2 | 1 | 1 from Runes of Battle. | If this unit has a Starting Strength of 3, it knows one additional psychic power from the Runes of Battle discipline. While this unit contains 3 models, it can attempt to manifest one additional psychic power in your Psychic phase. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Warlock Skyrunner | 16" | 3+ | 3+ | 3 | 4 | 3 | 2 | 8 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken Pistol | 12" | Pistol 1 | 4 | -1 | 1 | Shuriken. | |
Singing Spear (melee) | Melee | Melee | User | 0 | 3 | Each time an attack is made with this weapon, an unmodified wound roll of 2+ is always sucessful. | |
Singing Spear (shooting) | 12" | Assault 1 | 9 | 0 | 3 | - | |
Twin Shuriken Catapult | 18" | Assault 4 | 4 | -1 | 1 | Shuriken. |
Selections: 1: Ambush of Blades, Laser Lance, Stratagem: Champion of the Aeldari [-1CP], Twin Shuriken Catapult
Categories: Faction: Aeldari, Autarch, Character, Fly, HQ, Biker, Autarch Skyrunner, Faction: Asuryani, Faction: <Craftworld>
Rules: Battle Focus, Shuriken Weapons, Strands of Fate
Abilities: 1: Ambush of Blades, Forceshield, Path of Command (Aura), Ride the Wind, Superlative Strategist, Unit: Autarch Skyrunner, Weapon: Laser Lance (melee), Laser Lance (shooting), Twin Shuriken Catapult
Selections: Treasures of the Aeldari Relic
Abilities: Aegis of Eldanesh
Abilities | Description | Ref |
---|---|---|
1: Ambush of Blades | In your Command phase, select one friendly <CRAFTWORLD> CORE or <CRAFTWORLD> CHARACTER unit within 9" of this Warlord. Until the start of your next Command phase, each time a model in that unit makes a melee attack, improve the Armour Penetration characteristic of that attack by 1. | |
Aegis of Eldanesh | AUTARCH model only. The bearer has a Save characteristic of 2+. Each time an attack is allocated to the bearer, subtract 1 from that attack's Damage characteristic (to a minimum of 1). |
Codex: Aeldari p115 |
Forceshield | This bearer has a 4+ invulnerable save. | |
Path of Command (Aura) | While a friendly <CRAFTWORLD> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. | |
Ride the Wind | Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. | |
Superlative Strategist | While any unit from your army with this ability is on the battlefield, or embarked within a TRANSPORT model that is on the battlefield, you can use the Command Re-roll Stratagem (see the Warhammer 40,000 Core Book) twice during each phase, instead of only once. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Autarch Skyrunner | 16" | 2+ | 2+ | 3 | 4 | 6 | 5 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Laser Lance (melee) | Melee | Melee | +1 | -4 | 2 | Each time an attack is made with this weapon, if the bearer made a charge move this turn, that attack has a Strength characteristic of +3. | |
Laser Lance (shooting) | 6" | Assault 1 | 6 | -4 | 2 | - | |
Twin Shuriken Catapult | 18" | Assault 4 | 4 | -1 | 1 | Shuriken. |
Selections: 1. Fateful Divergence, 6. Mind War, 6: Seer of the Shifting Vector, Seer Council (Farseer), Shuriken Pistol, Smite, Twin Shuriken Catapult, Warlord, Witchblade
Categories: Faction: Aeldari, Character, Biker, Farseer Skyrunner, Fly, HQ, Psyker, Faction: Asuryani, Faction: <Craftworld>, Farseer, Asuryani Warlord, Warlord
Rules: Battle Focus, Shuriken Weapons, Strands of Fate
Abilities: 6: Seer of the Shifting Vector, Ghosthelm, Ride the Wind, Rune Armour, Runes of the Farseer, Seer Council (Farseer), Psychic Power: Fateful Divergence (Blessing), Mind War (Witchfire), Smite, Psyker: Psyker (Farseer), Unit: Farseer Skyrunner, Weapon: Shuriken Pistol, Twin Shuriken Catapult, Witchblade
Selections: Treasures of the Aeldari Relic
Abilities: The Weeping Stones
Abilities | Description | Ref |
---|---|---|
6: Seer of the Shifting Vector | While this Warlord is on the battlefield, each time you or your opponent spends any Command points to use a Stratagem, you can roll one D6 for each Command point spent: on a 6, you gain 1 Command point. | |
Ghosthelm | This model never suffers Perils of the Warp. | |
Ride the Wind | Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. | |
Rune Armour | This model has a 4+ invulnerable save. | |
Runes of the Farseer | At the start of each Battle Round, after making a Strands of Fate roll but before selecting which of those dice to retain (pg143), for each FARSEER model from your army that is on the battlefield and not within Engagement Range of any enemy units, you can re-roll one of those dice. | Codex: Aeldari p146 |
Seer Council (Farseer) | While this FARSEER model is within 6" of the selected WARLOCKS unit, add 1 to Psychic tests taken for this FARSEER model. While this FARSEER model is within 3" of the selected WARLOCKS unit, this FARSEER model can use the Look Out Sir rule even if the selected WARLOCKS unit contains fewer than 3 models. |
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The Weeping Stones | ASURYANI PSYKER only. While the bearer is on the battlefield, each time you make a Strand of Fate roll (pg 143), you can roll one additional D6. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Fateful Divergence (Blessing) | 6 | N/A | If manifested, you gain 1 Command Point. | |
Mind War (Witchfire) | 7 | 18" | If manifested, select one enemy CHARACTER model within 18" of this PSYKER. Roll one D6 and add this PSYKER's Leadership characteristic to the result of your roll. Your opponent then rolls one D6 and adds the Leadership characteristic of that enemy CHARACTER model to the result of their roll. If you total result is greater than your opponent;s total result, that enemy CHARACTER model suffers a number of mortal wounds equal to the difference. If the result of the Psychic test was 10 or more, you can roll 2D3 instead of one D6, and add the result to the Leadership characteristic of this PSYKER. | Codex: Aeldari p122 |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker (Farseer) | 2 | 2 | 2 from Runes of Fortune and/or Runes of Fate | Smite |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Farseer Skyrunner | 16" | 2+ | 2+ | 3 | 4 | 6 | 2 | 9 | 4+ | Codex: Aeldari p146 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken Pistol | 12" | Pistol 1 | 4 | -1 | 1 | Shuriken. | |
Twin Shuriken Catapult | 18" | Assault 4 | 4 | -1 | 1 | Shuriken. | |
Witchblade | Melee | Melee | User | -1 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 2+ is always successful. |
Categories: Faction: <Craftworld>, Faction: Aeldari, Infantry, Troops, Guardians, Faction: Asuryani, Core, Guardian Defenders
Rules: Battle Focus, Strands of Fate
Abilities: Defenders
Selections: 10x Plasma Grenades, 10x Shuriken Catapult
Rules: Shuriken Weapons
Unit: Guardian Defender, Weapon: Plasma Grenades, Shuriken Catapult
Selections: Scatter Laser
Abilities: Crewed Platform (Defenders), Unit: Heavy Weapon Platform, Weapon: Scatter Laser
Abilities | Description | Ref |
---|---|---|
Crewed Platform (Defenders) | When the last Guardian Defender model in this unit is destroyed, any remaining Heavy Weapon Platform models in this unit are also destroyed. Heavy Weapon Platform models are not counted when determining a unit's Starting Strength, or whether that unit is below Half-strength. The destruction of Heavy Weapon Platform models is ignored for the purposes of Morale tests. | Codex: Aeldari p154 |
Defenders | While this unit is within range of an objective marker, each time a model in this unit makes a ranged attack with a shuriken weapon, re-roll a hit roll of 1. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardian Defender | 7" | 3+ | 3+ | 3 | 3 | 1 | 1 | 7 | 4+ | |
Heavy Weapon Platform | 7" | 6+ | 3+ | 3 | 3 | 2 | 1 | 7 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Plasma Grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Aeldari p190 |
Scatter Laser | 36" | Heavy 6 | 6 | 0 | 1 | - | |
Shuriken Catapult | 18" | Assault 2 | 4 | -1 | 1 | Shuriken. |
Categories: Faction: <Craftworld>, Faction: Aeldari, Infantry, Troops, Guardians, Faction: Asuryani, Core, Guardian Defenders
Rules: Battle Focus, Strands of Fate
Abilities: Defenders
Selections: 10x Plasma Grenades, 10x Shuriken Catapult
Rules: Shuriken Weapons
Unit: Guardian Defender, Weapon: Plasma Grenades, Shuriken Catapult
Selections: Scatter Laser
Abilities: Crewed Platform (Defenders), Unit: Heavy Weapon Platform, Weapon: Scatter Laser
Abilities | Description | Ref |
---|---|---|
Crewed Platform (Defenders) | When the last Guardian Defender model in this unit is destroyed, any remaining Heavy Weapon Platform models in this unit are also destroyed. Heavy Weapon Platform models are not counted when determining a unit's Starting Strength, or whether that unit is below Half-strength. The destruction of Heavy Weapon Platform models is ignored for the purposes of Morale tests. | Codex: Aeldari p154 |
Defenders | While this unit is within range of an objective marker, each time a model in this unit makes a ranged attack with a shuriken weapon, re-roll a hit roll of 1. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardian Defender | 7" | 3+ | 3+ | 3 | 3 | 1 | 1 | 7 | 4+ | |
Heavy Weapon Platform | 7" | 6+ | 3+ | 3 | 3 | 2 | 1 | 7 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Plasma Grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Aeldari p190 |
Scatter Laser | 36" | Heavy 6 | 6 | 0 | 1 | - | |
Shuriken Catapult | 18" | Assault 2 | 4 | -1 | 1 | Shuriken. |
Selections: Serpent Scale Platform [1 PL, 20pts]
Categories: Faction: <Craftworld>, Faction: Aeldari, Infantry, Storm Guardians, Troops, Faction: Asuryani, Guardians, Core
Rules: Battle Focus, Strands of Fate
Abilities: Crewed Platform (Storm), Serpent Shield, Stormblades, Unit: Serpent's Scale Platform, Storm Guardian
Selections: 2x Aeldari Flamer [10pts], 2x Plasma Grenades
Weapon: Aeldari Flamer, Plasma Grenades
Selections: 8x Guardian Combat Weapon, 8x Plasma Grenades, 8x Shuriken Pistol
Rules: Shuriken Weapons
Weapon: Guardian Combat Weapon, Plasma Grenades, Shuriken Pistol
Abilities | Description | Ref |
---|---|---|
Crewed Platform (Storm) | When the last Storm Guardian model in this unit is destroyed, any remaining Serpent's Scale Platform models in this unit are also destroyed. Serpent's Scale Platform models are not counted when determining a unit's Starting Strength, or whether that unit is below Half-strength. The destruction of Serpent's Scale Platform models is ignored for the purposes of Morale tests. | |
Serpent Shield | While a unit contains any models equipped with a serpent shield: Models in that unit have a 5+ invulnerable save against ranged attacks Each time a ranged attack is made against that unit, an unmodified wound roll of 1-2 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have. |
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Stormblades | Each time a model in this unit makes a melee attack against an enemy unit that is within range of any objective markers, re-roll a hit roll of 1. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Serpent's Scale Platform | 7" | 6+ | 3+ | 3 | 3 | 2 | 1 | 7 | 3+ | |
Storm Guardian | 7" | 3+ | 3+ | 3 | 3 | 1 | 1 | 7 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Aeldari Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | |
Guardian Combat Weapon | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | |
Plasma Grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Aeldari p190 |
Shuriken Pistol | 12" | Pistol 1 | 4 | -1 | 1 | Shuriken. |
Categories: Faction: Aeldari, Aspect Warrior, Infantry, Elites, Fire Dragons, Faction: Asuryani, Faction: <Craftworld>, Core
Rules: Battle Focus, Strands of Fate
Abilities: Aspect Armour, Assured Destruction
Selections: 4x Dragon Fusion Gun
Unit: Fire Dragon, Weapon: Dragon Fusion Gun
Selections: Blazing Fury [1 PL, 20pts], Firepike [10pts]
Abilities: Blazing Fury, Unit: Fire Dragon Exarch (Fire Dragon Exarch Powers), Weapon: Firepike
Abilities | Description | Ref |
---|---|---|
Aspect Armour | Models in this unit have a 5+ invulnerable save. | |
Assured Destruction | Each time a model in this units makes a ranged attack that targets a VEHICLE or MONSTER unit, re-roll a wound roll of 1. | |
Blazing Fury | While this unit contains a Fire Dragon Exarch model, add 4" to the Range characteristic of ranged weapons models in this unit are equipped with. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Fire Dragon | 7" | 3+ | 3+ | 3 | 4 | 1 | 2 | 8 | 3+ | |
Fire Dragon Exarch (Fire Dragon Exarch Powers) | 7" | 3+ | 2+ | 3 | 4 | 3 | 3 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Dragon Fusion Gun | 12" | Assault 1 | 9 | -4 | D6+2 | - | |
Firepike | 18" | Assault 1 | 9 | -4 | D6+4 | - |
Categories: Faction: Aeldari, Aspect Warrior, Infantry, Elites, Fire Dragons, Faction: Asuryani, Faction: <Craftworld>, Core
Rules: Battle Focus, Strands of Fate
Abilities: Aspect Armour, Assured Destruction
Selections: 4x Dragon Fusion Gun
Unit: Fire Dragon, Weapon: Dragon Fusion Gun
Selections: Blazing Fury [1 PL, 20pts], Firepike [10pts]
Abilities: Blazing Fury, Unit: Fire Dragon Exarch (Fire Dragon Exarch Powers), Weapon: Firepike
Abilities | Description | Ref |
---|---|---|
Aspect Armour | Models in this unit have a 5+ invulnerable save. | |
Assured Destruction | Each time a model in this units makes a ranged attack that targets a VEHICLE or MONSTER unit, re-roll a wound roll of 1. | |
Blazing Fury | While this unit contains a Fire Dragon Exarch model, add 4" to the Range characteristic of ranged weapons models in this unit are equipped with. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Fire Dragon | 7" | 3+ | 3+ | 3 | 4 | 1 | 2 | 8 | 3+ | |
Fire Dragon Exarch (Fire Dragon Exarch Powers) | 7" | 3+ | 2+ | 3 | 4 | 3 | 3 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Dragon Fusion Gun | 12" | Assault 1 | 9 | -4 | D6+2 | - | |
Firepike | 18" | Assault 1 | 9 | -4 | D6+4 | - |
Selections: 3. Enhance/Drain, 6. Empower/Enervate, Smite
Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Fly, Biker, Psyker, Warlocks, Warlock Skyrunners, Elites
Rules: Battle Focus, Strands of Fate
Abilities: Ride the Wind, Rune Armour, Seer Council, Warlock Conclave, Psychic Power: 3.1 Enhance (Blessing), 3.2 Drain (Malediction), 6.1 Empower (Blessing), 6.2 Enervate (Malediction), Smite, Psyker: Psychic Powers (Warlocks) (Warlock Skyrunner)
Selections: Shuriken Pistol, Singing Spear [5pts], Twin Shuriken Catapult
Rules: Shuriken Weapons
Unit: Warlock Skyrunner, Weapon: Shuriken Pistol, Singing Spear (melee), Singing Spear (shooting), Twin Shuriken Catapult
Selections: Shuriken Pistol, Singing Spear [5pts], Twin Shuriken Catapult
Rules: Shuriken Weapons
Unit: Warlock Skyrunner, Weapon: Shuriken Pistol, Singing Spear (melee), Singing Spear (shooting), Twin Shuriken Catapult
Selections: Shuriken Pistol, Singing Spear [5pts], Twin Shuriken Catapult
Rules: Shuriken Weapons
Unit: Warlock Skyrunner, Weapon: Shuriken Pistol, Singing Spear (melee), Singing Spear (shooting), Twin Shuriken Catapult
Abilities | Description | Ref |
---|---|---|
Ride the Wind | Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. | |
Rune Armour | This model has a 4+ invulnerable save. | |
Seer Council | If your army is Battle-forged, for each FARSEER model a Detachment in your army includes, one WARLOCKS unit can be included in that Detachment without taking up a Battlefield Role slot. | |
Warlock Conclave | If this unit has a Starting Strength of 1, it gains the CHARACTER keyword. | Codex: Aeldari p158 |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
3.1 Enhance (Blessing) | 6 | 18" | Select one friendly <CRAFTWORLD> ASURYANI CORE unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a melee attack, add 1 to that attack's hit roll. | |
3.2 Drain (Malediction) | 6 | 18" | Select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a melee attack, subtract 1 from that attack's hit roll. | Codex: Craftworlds |
6.1 Empower (Blessing) | 7 | 18" | Select one friendly <CRAFTWORLD> ASURYANI CORE unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a melee attack, add 1 to that attack's wound roll. | |
6.2 Enervate (Malediction) | 7 | 18" | Select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a melee attack, subtract 1 from that attack's wound roll. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psychic Powers (Warlocks) (Warlock Skyrunner) | 2 | 1 | 1 from Runes of Battle. | If this unit has a Starting Strength of 3, it knows one additional psychic power from the Runes of Battle discipline. While this unit contains 3 models, it can attempt to manifest one additional psychic power in your Psychic phase. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Warlock Skyrunner | 16" | 3+ | 3+ | 3 | 4 | 3 | 2 | 8 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken Pistol | 12" | Pistol 1 | 4 | -1 | 1 | Shuriken. | |
Singing Spear (melee) | Melee | Melee | User | 0 | 3 | Each time an attack is made with this weapon, an unmodified wound roll of 2+ is always sucessful. | |
Singing Spear (shooting) | 12" | Assault 1 | 9 | 0 | 3 | - | |
Twin Shuriken Catapult | 18" | Assault 4 | 4 | -1 | 1 | Shuriken. |
Categories: Faction: <Craftworld>, Faction: Aeldari, Aspect Warrior, Biker, Fast Attack, Fly, Shining Spears, Faction: Asuryani, Core
Rules: Battle Focus, Strands of Fate
Abilities: Aerobatic Grace, Aspect Armour, Ride the Wind
Selections: 2x Laser Lance, 2x Twin Shuriken Catapult
Rules: Shuriken Weapons
Unit: Shining Spear, Weapon: Laser Lance (melee), Laser Lance (shooting), Twin Shuriken Catapult
Selections: Expert Lancers [1 PL, 20pts], Shimmershield [5pts], Star Lance [10pts], Twin Shuriken Catapult
Rules: Shuriken Weapons
Abilities: Expert Lancers, Shimmershield, Unit: Shining Spear Exarch (Shining Spear Exarch Powers), Weapon: Star Lance (melee), Star Lance (shooting), Twin Shuriken Catapult
Abilities | Description | Ref |
---|---|---|
Aerobatic Grace | Each time a ranged attack is made against this unit, subtract 1 from that attack's hit roll. | Codex: Aeldari p168 |
Aspect Armour | Models in this unit have a 5+ invulnerable save. | |
Expert Lancers | In the Fight phase, each time a model in this unit makes an attack, if this unit made a charge move this turn and contains a Shining Spear Exarch model, add 1 to that attack's hit roll. | |
Ride the Wind | Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. | |
Shimmershield | The bearer has a 4+ invulnerable save. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Shining Spear | 16" | 3+ | 3+ | 3 | 4 | 2 | 3 | 8 | 3+ | |
Shining Spear Exarch (Shining Spear Exarch Powers) | 16" | 3+ | 3+ | 3 | 4 | 4 | 5 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Laser Lance (melee) | Melee | Melee | +1 | -4 | 2 | Each time an attack is made with this weapon, if the bearer made a charge move this turn, that attack has a Strength characteristic of +3. | |
Laser Lance (shooting) | 6" | Assault 1 | 6 | -4 | 2 | - | |
Star Lance (melee) | Melee | Melee | +1 | -4 | 2 | Each time an attack is made with this weapon, if the bearer made a charge move this turn, that attack has a Strength characteristic of +5. | |
Star Lance (shooting) | 6" | Assault 1 | 8 | -4 | 2 | - | |
Twin Shuriken Catapult | 18" | Assault 4 | 4 | -1 | 1 | Shuriken. |
Categories: Faction: <Craftworld>, Faction: Aeldari, Aspect Warrior, Biker, Fast Attack, Fly, Shining Spears, Faction: Asuryani, Core
Rules: Battle Focus, Strands of Fate
Abilities: Aerobatic Grace, Aspect Armour, Ride the Wind
Selections: 2x Laser Lance, 2x Twin Shuriken Catapult
Rules: Shuriken Weapons
Unit: Shining Spear, Weapon: Laser Lance (melee), Laser Lance (shooting), Twin Shuriken Catapult
Selections: Expert Lancers [1 PL, 20pts], Shimmershield [5pts], Star Lance [10pts], Twin Shuriken Catapult
Rules: Shuriken Weapons
Abilities: Expert Lancers, Shimmershield, Unit: Shining Spear Exarch (Shining Spear Exarch Powers), Weapon: Star Lance (melee), Star Lance (shooting), Twin Shuriken Catapult
Abilities | Description | Ref |
---|---|---|
Aerobatic Grace | Each time a ranged attack is made against this unit, subtract 1 from that attack's hit roll. | Codex: Aeldari p168 |
Aspect Armour | Models in this unit have a 5+ invulnerable save. | |
Expert Lancers | In the Fight phase, each time a model in this unit makes an attack, if this unit made a charge move this turn and contains a Shining Spear Exarch model, add 1 to that attack's hit roll. | |
Ride the Wind | Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. | |
Shimmershield | The bearer has a 4+ invulnerable save. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Shining Spear | 16" | 3+ | 3+ | 3 | 4 | 2 | 3 | 8 | 3+ | |
Shining Spear Exarch (Shining Spear Exarch Powers) | 16" | 3+ | 3+ | 3 | 4 | 4 | 5 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Laser Lance (melee) | Melee | Melee | +1 | -4 | 2 | Each time an attack is made with this weapon, if the bearer made a charge move this turn, that attack has a Strength characteristic of +3. | |
Laser Lance (shooting) | 6" | Assault 1 | 6 | -4 | 2 | - | |
Star Lance (melee) | Melee | Melee | +1 | -4 | 2 | Each time an attack is made with this weapon, if the bearer made a charge move this turn, that attack has a Strength characteristic of +5. | |
Star Lance (shooting) | 6" | Assault 1 | 8 | -4 | 2 | - | |
Twin Shuriken Catapult | 18" | Assault 4 | 4 | -1 | 1 | Shuriken. |
Categories: Faction: <Craftworld>, Faction: Aeldari, Aspect Warrior, Biker, Fast Attack, Fly, Shining Spears, Faction: Asuryani, Core
Rules: Battle Focus, Strands of Fate
Abilities: Aerobatic Grace, Aspect Armour, Ride the Wind
Selections: 2x Laser Lance, 2x Twin Shuriken Catapult
Rules: Shuriken Weapons
Unit: Shining Spear, Weapon: Laser Lance (melee), Laser Lance (shooting), Twin Shuriken Catapult
Selections: Expert Lancers [1 PL, 20pts], Shimmershield [5pts], Star Lance [10pts], Twin Shuriken Catapult
Rules: Shuriken Weapons
Abilities: Expert Lancers, Shimmershield, Unit: Shining Spear Exarch (Shining Spear Exarch Powers), Weapon: Star Lance (melee), Star Lance (shooting), Twin Shuriken Catapult
Abilities | Description | Ref |
---|---|---|
Aerobatic Grace | Each time a ranged attack is made against this unit, subtract 1 from that attack's hit roll. | Codex: Aeldari p168 |
Aspect Armour | Models in this unit have a 5+ invulnerable save. | |
Expert Lancers | In the Fight phase, each time a model in this unit makes an attack, if this unit made a charge move this turn and contains a Shining Spear Exarch model, add 1 to that attack's hit roll. | |
Ride the Wind | Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. | |
Shimmershield | The bearer has a 4+ invulnerable save. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Shining Spear | 16" | 3+ | 3+ | 3 | 4 | 2 | 3 | 8 | 3+ | |
Shining Spear Exarch (Shining Spear Exarch Powers) | 16" | 3+ | 3+ | 3 | 4 | 4 | 5 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Laser Lance (melee) | Melee | Melee | +1 | -4 | 2 | Each time an attack is made with this weapon, if the bearer made a charge move this turn, that attack has a Strength characteristic of +3. | |
Laser Lance (shooting) | 6" | Assault 1 | 6 | -4 | 2 | - | |
Star Lance (melee) | Melee | Melee | +1 | -4 | 2 | Each time an attack is made with this weapon, if the bearer made a charge move this turn, that attack has a Strength characteristic of +5. | |
Star Lance (shooting) | 6" | Assault 1 | 8 | -4 | 2 | - | |
Twin Shuriken Catapult | 18" | Assault 4 | 4 | -1 | 1 | Shuriken. |
Selections: Pulse Laser, Scatter Laser, Shuriken Cannon [5pts], Star Engines [10pts], Vectored Engines [10pts]
Categories: Faction: Aeldari, Falcon, Fly, Heavy Support, Transport, Vehicle
Rules: Shuriken Weapons, Strands of Fate, Sudden Assault
Abilities: Cloudstrike, Explodes (Transport), Hover Tank, Star Engines, Vectored Engines, Transport: Transport (Falcon), Unit: 1. Falcon (7+ wounds remaining), 2. Falcon (4-6 wounds remaining), 3. Falcon (1-3 wounds remaining), Weapon: Pulse Laser, Scatter Laser, Shuriken Cannon
Abilities | Description | Ref |
---|---|---|
Cloudstrike | If this TRANSPORT model starts the battle set up preparing a Sudden Assault (see Sudden Assault, Page 143), it can be set up on the battlefield in the Reinforcement step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this TRANSPORT model can immediately disembark after it has been set up on the battlefield in this way, but they must set up more than 9" away from any enemy models. | Codex: Aeldari p172 |
Explodes (Transport) | When this TRANSPORT model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Hover Tank | Distance are measured to and from this model's hull or base; whichever is closest. | |
Star Engines | Add 3" to this model's Move characteristic. | |
Vectored Engines | Once per battle, in your Command phase, you can activate this model's vectored engines. If you do so, until the end of the turn, this model has the Battle Focus ability (pg. 147). |
Transport | Capacity | Ref |
---|---|---|
Transport (Falcon) | This model has a transport capacity of 6 PHOENIX LORD, ANHRATHE INFANTRY or ASURYANI <CRAFTWORLD> INFANTRY models. Each WRAITH CONSTRUCT model takes the space of two INFANTRY models. It cannot transport JUMP PACK models. | Codex: Aeldari p172 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
1. Falcon (7+ wounds remaining) | 16" | 6+ | 3+ | 6 | 7 | 12 | 3 | 8 | 3+ | Codex: Aeldari p172 |
2. Falcon (4-6 wounds remaining) | 12" | 6+ | 4+ | 6 | 7 | N/A | D3 | 8 | 3+ | Codex: Aeldari p172 |
3. Falcon (1-3 wounds remaining) | 8" | 6+ | 5+ | 6 | 7 | N/A | 1 | 8 | 3+ | Codex: Aeldari p172 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Pulse Laser | 48" | Heavy 2 | 9 | -3 | D3+3 | - | |
Scatter Laser | 36" | Heavy 6 | 6 | 0 | 1 | - | |
Shuriken Cannon | 24" | Heavy 3 | 6 | -1 | 2 | Shuriken. |
Selections: Pulse Laser, Scatter Laser, Shuriken Cannon [5pts], Star Engines [10pts], Vectored Engines [10pts]
Categories: Faction: Aeldari, Falcon, Fly, Heavy Support, Transport, Vehicle
Rules: Shuriken Weapons, Strands of Fate, Sudden Assault
Abilities: Cloudstrike, Explodes (Transport), Hover Tank, Star Engines, Vectored Engines, Transport: Transport (Falcon), Unit: 1. Falcon (7+ wounds remaining), 2. Falcon (4-6 wounds remaining), 3. Falcon (1-3 wounds remaining), Weapon: Pulse Laser, Scatter Laser, Shuriken Cannon
Abilities | Description | Ref |
---|---|---|
Cloudstrike | If this TRANSPORT model starts the battle set up preparing a Sudden Assault (see Sudden Assault, Page 143), it can be set up on the battlefield in the Reinforcement step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this TRANSPORT model can immediately disembark after it has been set up on the battlefield in this way, but they must set up more than 9" away from any enemy models. | Codex: Aeldari p172 |
Explodes (Transport) | When this TRANSPORT model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Hover Tank | Distance are measured to and from this model's hull or base; whichever is closest. | |
Star Engines | Add 3" to this model's Move characteristic. | |
Vectored Engines | Once per battle, in your Command phase, you can activate this model's vectored engines. If you do so, until the end of the turn, this model has the Battle Focus ability (pg. 147). |
Transport | Capacity | Ref |
---|---|---|
Transport (Falcon) | This model has a transport capacity of 6 PHOENIX LORD, ANHRATHE INFANTRY or ASURYANI <CRAFTWORLD> INFANTRY models. Each WRAITH CONSTRUCT model takes the space of two INFANTRY models. It cannot transport JUMP PACK models. | Codex: Aeldari p172 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
1. Falcon (7+ wounds remaining) | 16" | 6+ | 3+ | 6 | 7 | 12 | 3 | 8 | 3+ | Codex: Aeldari p172 |
2. Falcon (4-6 wounds remaining) | 12" | 6+ | 4+ | 6 | 7 | N/A | D3 | 8 | 3+ | Codex: Aeldari p172 |
3. Falcon (1-3 wounds remaining) | 8" | 6+ | 5+ | 6 | 7 | N/A | 1 | 8 | 3+ | Codex: Aeldari p172 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Pulse Laser | 48" | Heavy 2 | 9 | -3 | D3+3 | - | |
Scatter Laser | 36" | Heavy 6 | 6 | 0 | 1 | - | |
Shuriken Cannon | 24" | Heavy 3 | 6 | -1 | 2 | Shuriken. |
Selections: Shuriken Cannon [10pts], Star Engines [10pts], Twin Scatter Laser, Vectored Engines [10pts]
Categories: Dedicated Transport, Wave Serpent, Fly, Transport, Vehicle, Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani
Rules: Shuriken Weapons, Strands of Fate
Abilities: Explodes (Transport), Hover Tank, Star Engines, Vectored Engines, Wave Serpent Shield, Transport: Transport (Wave Serpent), Unit: 1. Wave Serpent (7+ wounds remaining), 2. Wave Serpent (4-6 wounds remaining), 3. Wave Serpent (1-3 wounds remaining), Weapon: Shuriken Cannon, Twin Scatter Laser
Abilities | Description | Ref |
---|---|---|
Explodes (Transport) | When this TRANSPORT model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Hover Tank | Distance are measured to and from this model's hull or base; whichever is closest. | |
Star Engines | Add 3" to this model's Move characteristic. | |
Vectored Engines | Once per battle, in your Command phase, you can activate this model's vectored engines. If you do so, until the end of the turn, this model has the Battle Focus ability (pg. 147). | |
Wave Serpent Shield | While this model is equipped with a Wave Serpent Shield: This model has a 5+ invulnerable save against ranged attacks. Each time a ranged attack is made against this model, an unmodified woundroll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have. |
Codex: Aeldari p175 |
Transport | Capacity | Ref |
---|---|---|
Transport (Wave Serpent) | This model has a transport capacity of 12 PHOENIX LORD, ANHRATHE INFANTRY or ASURYANI <CRAFTWORLD> INFANTRY models. Each WRAITH CONSTRUCT model takes the space of two INFANTRY models. It cannot transport JUMP PACK models. | Codex: Aeldari p172 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
1. Wave Serpent (7+ wounds remaining) | 16" | 6+ | 3+ | 6 | 7 | 13 | 3 | 8 | 3+ | Codex: Aeldari p175 |
2. Wave Serpent (4-6 wounds remaining) | 12" | 6+ | 4+ | 6 | 7 | N/A | D3 | 8 | 3+ | Codex: Aeldari p175 |
3. Wave Serpent (1-3 wounds remaining) | 8" | 6+ | 5+ | 6 | 7 | N/A | 1 | 8 | 3+ | Codex: Aeldari p175 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken Cannon | 24" | Heavy 3 | 6 | -1 | 2 | Shuriken. | |
Twin Scatter Laser | 36" | Heavy 12 | 6 | 0 | 1 | - |
Battle Focus:
This unit is eligible to shoot in a turn in which it Advanced, but if it does so, then until the end of the phase, models in this unit can only make attacks with Assault or Pistol weapons they are equipped with, and when resolving those attacks, this unit is treated as having Remained Stationary.
In your Shooting phase, after this unit has finished making its attacks, unless it Fell Back or Advanced this turn, this unit can make a Battle Focus move. When it does so, roll one D6: each model in this unit can make a Normal Move of up to the distance in inches equal to the result, as if it were your Movement phase. A unit that makes a Battle Focus move cannot embark within a TRANSPORT model at the end of that move, and until the end of the turn, such a unit is not eligible to declare a charge. A unit cannot make a Battle Focus move if it arrived as Reinforcements this turn, and a unit cannot make more than one Battle Focus move per turn.
NOTE: Battle Focus Moves Through Area Terrain
If a unit makes a Battle Focus move and any of its models wish to move over any part of an Area Terrain feature, subtract 3" from the distance models in that unit can move when making that Battle Focus move (to a minimum of 0). This penalty applies even if every part of that Area Terrain feature is 1" or less in height, but is not cumulative with any other penalties that Area Terrain feature may impose (e.g. the Difficult Ground terrain trait).
(Codex: Aeldari)
Shuriken Weapons: Many Aeldari weapons are shuriken weapons. Such a weapon will have an ability that reads 'Shuriken'. Each time an attack is made with a shuriken weapon, on an unmodified wound roll of 6, improve that attack's Armour Penetration characteristic by 2. ()
Strands of Fate: Refer to your Codex for details. ()
Sudden Assault: During deployment, if every model in this unit has this ability, you can set up this unit preparing a sudden assault instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. ()
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