Rules: Defenders of Humanity
Selections: 1. Combat Patrol (0-50 Total PL / 0-500 Points) [3CP]
Categories: Configuration
Categories: Configuration
Selections: Regiment: Catachan
Categories: Configuration
Abilities: Brutal Strength
Abilities | Description | Ref |
---|---|---|
Brutal Strength | INFANTRY units with this doctrine add 1 to their Strength characteristic. In addition, they can add 1 to their Leadership characteristic if they are within 6" of a friendly CATACHAN OFFICER. Each time a VEHICLE with this doctrine fires a ranged weapon that makes a random number of attacks (e.g. Heavy D6, Heavy 2D6 etc.) you can re-roll one of the dice used to determine the number of attacks made. |
Selections: 1 additional Heirloom of Conquest [-1CP]
Categories: Stratagems, No Force Org Slot
Selections: Chainsword, Frag grenades, Laspistol, Relic: Kurov's Aquila, Warlord, WT: Grand Strategist
Categories: Officer, Character, Company Commander, Faction: <REGIMENT>, Faction: Imperium, Infantry, HQ, Warlord
Abilities: Grand Strategist, Kurov's Aquila, Refractor Field, Senior Officer, Voice of Command, Unit: Company Commander, Weapon: Chainsword, Frag grenades, Laspistol
Abilities | Description | Ref |
---|---|---|
Grand Strategist | Whilst your Warlord is alive, you can re-roll a single hit roll, wound roll or saving throw per battle. In addition, if your army is Battle-forged and this Warlord is on the battlefield, roll a D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is immediately refunded. | |
Kurov's Aquila | OFFICERS only. Whilst the bearer is on the battlefield, roll a D6 each time your opponent uses a Stratagem. On a 5+ you gain 1 Command Point. | |
Refractor Field | This model has a 5+ invulnerable save. | |
Senior Officer | This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order. | |
Voice of Command | This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn. Each time a <Regiment> unit with the Voice of Command ability issues one of the following orders to a <REGIMENT> INFANTRY unit, that same order can be issued to one or more other friendly <REGIMENT> INFANTRY units (excluding OFFICER units) that are within 6" of the unit that order was originally issued to: Take Aim!; First Rank, Fire! Second Rank, Fire!; Bring it Down!; Forwards, for the Emperor!; Get Back in the Fight!; Fix Bayonets! |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Company Commander | 6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 8 | 5+ | Codex: Astra Militarum p30 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Selections: Bolt pistol, Power sword [5pts], Relic: The Emperor's Benediction
Categories: Character, Commissar, Faction: Imperium, Faction: Officio Prefectus, Infantry, Lord Commissar, HQ
Abilities: Aura of Discipline, Refractor Field, Summary Execution, The Emperor's Benediction, Unit: Lord Commissar, Weapon: Bolt pistol, Power sword, The Emperor's Benediction
Abilities | Description | Ref |
---|---|---|
Aura of Discipline | Any friendly ASTRA MILITARUM units within 6" of a COMMISSAR can use his Leadership instead of their own. | |
Refractor Field | This model has a 5+ invulnerable save. | |
Summary Execution | The first time an Astra Militarum unit fails a Morale test during the Morale phase whilst it is within 6" of any friendly Commissars, you can execute a model. If you do, one model of your choice in that unit is slain and the Morale test is re-rolled (do not include this slain model when re-rolling the Morale test). | |
The Emperor's Benediction | COMMISSAR or LORD COMMISSAR with a bolt pistol only. The Emperor’s Benediction replaces the model’s bolt pistol and has the following profile: |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Lord Commissar | 6" | 2+ | 2+ | 3 | 3 | 4 | 3 | 9 | 4+ | Codex: Astra Militarum p33 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Power sword | Melee | Melee | +1 | -3 | 1 | - | |
The Emperor's Benediction | 12 | Pistol 3 | 4 | -1 | 2 | This weapon can target a Character even if it is not the closest enemy unit, unless the bearer is within 1" of an enemy unit. |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops
Weapon: Frag grenades
Selections: 9x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Laspistol
Unit: Sergeant, Weapon: Laspistol
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops
Weapon: Frag grenades
Selections: 9x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Laspistol
Unit: Sergeant, Weapon: Laspistol
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Categories: Faction: Militarum Auxilla, Faction: Imperium, Bullgryns, Infantry, Ogryn, Elites
Rules: Avalanche of Muscle
Selections: Bullgryn Maul, Frag Bombs, Slabshield
Abilities: Slabshield, Unit: Bullgryn, Weapon: Bullgryn Maul, Frag Bombs
Selections: Bullgryn Maul, Frag Bombs, Slabshield
Abilities: Slabshield, Unit: Bullgryn, Weapon: Bullgryn Maul, Frag Bombs
Selections: Bullgryn Maul, Frag Bombs, Slabshield
Abilities: Slabshield, Unit: Bullgryn Bone 'ead, Weapon: Bullgryn Maul, Frag Bombs
Abilities | Description | Ref |
---|---|---|
Slabshield | Add 2 to the save rolls of any models equipped with a slabshield. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Bullgryn | 6" | 3+ | 4+ | 5 | 5 | 3 | 3 | 7 | 4+ | Codex: Astra Militarum p44 |
Bullgryn Bone 'ead | 6" | 3+ | 4+ | 5 | 5 | 3 | 4 | 8 | 4+ | Codex: Astra Militarum p44 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bullgryn Maul | Melee | Melee | +2 | -1 | 2 | ||
Frag Bombs | 6" | Grenade D6 | 4 | 0 | 1 | Blast. |
Selections: Envenomed Blade, Frag Grenades, Ripper Pistol
Categories: Faction: Catachan, Character, Infantry, Sly Marbo, Elites
Abilities: Lethal Ambush, Like Fighting a Shadow, Loner, One With His Surroundings, Lethal Ambush: Detonate Concealed Explosives, Snipe with the Pistol, Stalk with the Blade, Unit: Sly Marbo, Weapon: Envenomed Blade, Frag grenades, Ripper Pistol
Abilities | Description | Ref |
---|---|---|
Lethal Ambush | During deployment, you can set up Sly Marbo in ambush instead of placing him on the battlefield. At the end of any of your Movement phases he can emerge from hiding and attack -- set him up anywhere on the battlefield that is more than 9" away from any enemy models. Sly Marbo can then do one of the actions in the Lethal Ambush table below. | |
Like Fighting a Shadow | Once per battle, at the start of any of your Movement phases, Sly Marbo can disappear as long as there are no enemy models within 6" of him. If he does, remove him from the battlefield. At the end of your next Movement phase he reappears using the Lethal Ambush ability. | |
Loner | Officers cannot issue orders to Sly Marbo. Sly Marbo can never have a Warlord Trait. | |
One With His Surroundings | Each time a ranged attack is allocated to this model while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. |
Lethal Ambush | Effect | Ref |
---|---|---|
Detonate Concealed Explosives | Pick an enemy unit on the battlefield and roll a D6. Subtract 1 from the result if the unit is a CHARACTER, but add 1 if the unit contains 10 or more models. On a 4+ that unit suffers D3 mortal wounds, but on a 7+ it suffers D6 mortal wounds. | |
Snipe with the Pistol | Sly Marbo can immediately shoot his ripper pistol as if it were the Shooting phase (doing so does not prevent him from shooting in the Shooting phase of this turn). Until the start of your next turn, each time you select a target for this model’s ripper pistol, you can ignore the Look Out, Sir rule. | |
Stalk with the Blade | Sly Marbo can immediately move up to D6" in any direction. In addition, until the start of your next turn, add 2 to Sly Marbo's Attacks characteristic. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Sly Marbo | 6" | 2+ | 2+ | 3 | 3 | 4 | 4 | 7 | 5+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Envenomed Blade | Melee | Melee | +1 | 0 | 1 | This weapon wounds INFANTRY units on a roll of 2+. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Ripper Pistol | 12" | Pistol 3 | 5 | 0 | 1 | This weapon wounds INFANTRY units on a roll of 2+. |
Selections: Heavy Flamer [10pts], 2x Lasgun Arrays, Multi-laser, Stat Damage (Chimera)
Categories: Chimera, Transport, Vehicle, Faction: Astra Militarum, Dedicated Transport, Faction: <REGIMENT>, Faction: Imperium
Abilities: Explodes, Smoke Launchers, Stat Damage - M/BS/A: Chimera 1, Chimera 2, Chimera 3, Transport: Transport: Chimera, Unit: Chimera, Weapon: Heavy flamer, Lasgun Array, Multi-laser
Abilities | Description | Ref |
---|---|---|
Explodes | When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Stat Damage - M/BS/A | Remaining W | Movement | BS | Attacks | Ref |
---|---|---|---|---|---|
Chimera 1 | 6-10+ | 12" | 4+ | 3 | |
Chimera 2 | 3-5 | 8" | 5+ | D3 | |
Chimera 3 | 1-2 | 4" | 6+ | 1 |
Transport | Capacity | Ref |
---|---|---|
Transport: Chimera | This model can transport 12 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the place of two other models and each OGRYN takes the space of three other models. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Chimera | * | 6+ | * | 6 | 7 | 10 | * | 7 | 3+ | Codex: Astra Militarum p40 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | |
Lasgun Array | 24" | Rapid Fire 3 | 3 | 0 | 1 | This weapon can only be fired if a unit is embarked upon the vehicle equipped with it. | |
Multi-laser | 36" | Heavy 3 | 6 | 0 | 1 | - |
Selections: Heavy Flamer [10pts], 2x Lasgun Arrays, Multi-laser, Stat Damage (Chimera)
Categories: Chimera, Transport, Vehicle, Faction: Astra Militarum, Dedicated Transport, Faction: <REGIMENT>, Faction: Imperium
Abilities: Explodes, Smoke Launchers, Stat Damage - M/BS/A: Chimera 1, Chimera 2, Chimera 3, Transport: Transport: Chimera, Unit: Chimera, Weapon: Heavy flamer, Lasgun Array, Multi-laser
Abilities | Description | Ref |
---|---|---|
Explodes | When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Stat Damage - M/BS/A | Remaining W | Movement | BS | Attacks | Ref |
---|---|---|---|---|---|
Chimera 1 | 6-10+ | 12" | 4+ | 3 | |
Chimera 2 | 3-5 | 8" | 5+ | D3 | |
Chimera 3 | 1-2 | 4" | 6+ | 1 |
Transport | Capacity | Ref |
---|---|---|
Transport: Chimera | This model can transport 12 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the place of two other models and each OGRYN takes the space of three other models. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Chimera | * | 6+ | * | 6 | 7 | 10 | * | 7 | 3+ | Codex: Astra Militarum p40 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | |
Lasgun Array | 24" | Rapid Fire 3 | 3 | 0 | 1 | This weapon can only be fired if a unit is embarked upon the vehicle equipped with it. | |
Multi-laser | 36" | Heavy 3 | 6 | 0 | 1 | - |
Defenders of Humanity: If your army is Battle-forged, all Troops units in ASTRA MILITARUM Detachments and all LEMAN RUSS units in Spearhead Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models in range as normal. ()
Avalanche of Muscle: You can add 1 to the Attacks characteristic of this model in the Fight phase on any turn in which it made a successful charge. This ability may only be used the first time this model fights each turn. (Codex: Astra Militarum p102)
Created with BattleScribe