Rules: And They Shall Know No Fear, Angels of Death, Armour of Contempt, Bolter Discipline, Combat Doctrines, Shock Assault
Selections: Blood Angels
Categories: PC: BA, Configuration
Rules: The Red Thirst
Selections: 1. Combat Patrol (0-50 Total PL / 0-500 Points) [3CP]
Categories: Configuration
Categories: Configuration
Selections: 3. Chapter Approved: War Zone Nachmund
Categories: Configuration
Selections: 5. Gift of Foresight, Archangel's Shard, Power sword, Storm bolter, Warlord
Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Captain, Terminator, HQ, Warlord
Rules: Angels of Death, Savage Echoes, Teleport Strike, The Red Thirst
Abilities: Gift of Foresight, Iron Halo, Rites of Battle, Unit: Captain in Terminator Armour, Weapon: Archangel's Shard, Power sword, Storm bolter
Abilities | Description | Ref |
---|---|---|
Gift of Foresight | In each turn, you can re-roll one hit roll, one wound roll and one saving throw made for this WARLORD. | |
Iron Halo | This model has a 4+ invulnerable save. | |
Rites of Battle | While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Captain in Terminator Armour | 5" | 2+ | 2+ | 4 | 4 | 6 | 4 | 9 | 2+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Archangel's Shard | Melee | Melee | +2 | -4 | 2 | Each time an attack made with this weapon is allocated to a model in a CHAOS unit, that attack has a Damage characteristic of 3. Each time an attack made with this weapon is allocated to a model in a CHAOS MONSTER unit, that attack has a Damage characteristic of 4. | |
Power sword | Melee | Melee | +1 | -3 | 1 | - | |
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Selections: Hellstorm bolt rifle, Hellstorm heavy bolter [10pts]
Categories: Infantry, Core, Primaris, Intercessors, Mk X Gravis, Heavy Intercessor Squad, Faction: Imperium, Faction: Adeptus Astartes, Troops
Rules: Angels of Death, Combat Squads, Savage Echoes, The Red Thirst
Weapon: Hellstorm bolt rifle, Hellstorm heavy bolter
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Heavy Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
Selections: Bolt pistol, Frag & Krak grenades
Unit: Heavy Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Heavy Intercessor | 5" | 3+ | 3+ | 4 | 5 | 3 | 2 | 7 | 3+ | |
Heavy Intercessor Sergeant | 5" | 3+ | 3+ | 4 | 5 | 3 | 3 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Hellstorm bolt rifle | 30" | Assault 3 | 5 | 0 | 1 | - | |
Hellstorm heavy bolter | 30" | Heavy 4 | 5 | 0 | 2 | - | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: Jump Pack [1 PL, 15pts]
Categories: Elites, Faction: Blood Angels, Faction: Death Company, Faction: Imperium, Infantry, Core, Faction: Adeptus Astartes, Fly, Jump Pack
Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst
Abilities: Black Rage
Selections: Frag & Krak grenades, Thunder hammer [15pts]
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades, Thunder hammer
Selections: Frag & Krak grenades
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
Selections: Astartes Chainsword, Bolt pistol
Weapon: Astartes Chainsword, Bolt pistol
Selections: Frag & Krak grenades
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
Selections: Astartes Chainsword, Bolt pistol
Weapon: Astartes Chainsword, Bolt pistol
Selections: Frag & Krak grenades
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
Selections: Astartes Chainsword, Bolt pistol
Weapon: Astartes Chainsword, Bolt pistol
Selections: Frag & Krak grenades
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
Selections: Astartes Chainsword, Bolt pistol
Weapon: Astartes Chainsword, Bolt pistol
Abilities | Description | Ref |
---|---|---|
Black Rage | • In your Movement phase, each time this unit is selected to move, it cannot Fall Back. • Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. • Each time a model in this unit would lose a wound, roll one D6: on a 6 that wound is not lost. • This unit cannot perform any Actions, as described in the Warhammer 40,000 Core book. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Company Marine (Jump Pack) | 12" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Astartes Chainsword | Melee | Melee | User | -1 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. | |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Thunder hammer | Melee | Melee | x2 | -2 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Selections: Multi-melta [5pts]
Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Vehicle, Core, Smokescreen, Elites
Rules: Angels of Death, Explodes (3"/1), Savage Echoes, The Red Thirst
Abilities: Duty Eternal, Unit: Dreadnought, Weapon: Multi-melta
Selections: Heavy flamer
Weapon: Dreadnought combat weapon, Heavy flamer
Abilities | Description | Ref |
---|---|---|
Duty Eternal | Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1) |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Dreadnought | 6" | 3+ | 3+ | 6 | 7 | 8 | 4 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Dreadnought combat weapon | Melee | Melee | x2 | -3 | 3 | - | |
Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | |
Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Armour of Contempt:
Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack.
(The Balance Dataslate p1)
Bolter Discipline:
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply
- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type.
()
Combat Doctrines: (See page 125 of Codex Space Marines) ()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()
Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models. ()
Explodes (3"/1): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 3" suffers 1 mortal wound. ()
Savage Echoes:
If every unit from your army (excluding UNALIGNED untis) has the BLOOD ANGELS keyword, then every unit that has the Combat Doctrines ability and is in a BLOOD ANGELS Detachment gains the Savage Echoes ability, below.
Whilst the Assault Doctrine is active, if a unit with this ability makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in that unit until the end of the turn (note that this is cumulative with the bonus these models receive from the Shock Assault ability).
()
Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this model can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models. ()
The Red Thirst: When resolving an attack made with a melee weapon by a model with this ability in a turn in which that model’s unit made a charge move, was charged or performed a Heroic Intervention, add 1 to the wound roll. When a unit with this ability Advances or makes a charge move, add 1 to the Advance roll or charge roll. ()
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