Angel All-Stars (2999pts)

Adepta Sororitas: Codex (2013) (Combined Arms Detachment) (1258pts)

Blood Angels: Codex (2014) (Combined Arms Detachment) (1483pts)

Inquisition: Codex (2013) (Inquisitorial Detachment) (108pts)

Officio Assassinorum: Dataslate (2014) (Officio Assassinorum Detachment) (150pts)

Selection Rules

Act of Faith: A unit with the Act of Faith special rule can attempt to use its Act of Faith immediately before it acts during a phase; i.e. immediately before the unit moves in the Movement phase, shoots (or runs) in the Shooting phase, or before any blows are stuck (either by friend or foe) in the Assault phase. To do so the unit must take a Leadership test.

If the test is failed, nothing happens and that unit cannot attempt to use that Act of Faith again for the rest of the battle. If the test is passed, the Act of Faith is successful; unless stated otherwise, all models in the unit will immediately gain a special rule until the end of the current phase. The special rule gained will be listed in that unitfs Act of Faith entry, along with which phase(s) the Act of Faith can be attempted in.

Unless stated otherwise, a unit can only attempt to use an Act of Faith once per game and a unit cannot attempt to use more than one Act of Faith in the same phase. A unit can only attempt to use an Act of Faith if it is entirely comprised of models with either the Act of Faith or War Hymns special rules.

And They Shall Know No Fear

Assault Vehicle

Ceramite Plating: Melta weapons do not gain the extra D6 armour penetration when shooting at a Stormraven Gunship.

Combat Squads

Deadshot: All successful To Hit rolls made by a Vindicare Assassin, excluding Snap Shots, have the Precision Shots special rule.

Drop Pod Assault: Drop Pods and units embarked upon them must be held in Deep Strike Reserves. At the beginning of your first turn, half your Drop Pods (rounding up) automatically arrive from Reserve. The arrival of remaining Drop Pods is rolled for normally.

Exitus Ammo: Each time a Vindicare Assassin fires a weapon with this special rule, choose one of the three following types of ammunition and apply the chosen ammunitionfs rules to that shot:

? Shield-breaker: Invulnerable saves cannot be taken against Wounds, glancing hits, or penetrating hits from a shield-breaker round.

? Turbo-penetrator: Against vehicles, shots from a turbo-penetrator round count as Strength 10. Against all other targets, shots from a turbo-penetrator round inflict D3 Wounds, rather than just 1.

? Hellfire: Shots from a hellfire round always wound on a 2+

Fearless

Fleet: Can re-roll one or more dice when Running or Charging.

Furious Charge

Heroic Intervention: Vanguard Veteran Squads ignore penalties for disordered charges. Furthermore, the Veteran Sergeant automatically passes the Initiative test if he wishes to make a Glorious Intervention.

Immobile: A Drop Pod cannot move once it has entered play, and counts in all respects as a vehicle that has suffered an Immobilised result that cannot be repaired in any way. This does not cause it to lose a Hull Point.

Independent Character: (40k BRB)

Independent Operative: A model with this special rule can never be joined by another character. If a model with this special rule is your armyfs Warlord, it never has a Warlord Trait.

Inertial Guidance System: If a Drop Pod scatters on top of impassable terrain or another model (friend or foe), reduce the scatter distance by the minimum required in order to avoid the obstacle. If a Drop Pod scatters off the edge of the board, it suffers a Deep Strike Mishap.

Infiltrate

Lightning Reflexes: A model with this special rule has a 4+ invulnerable save. In addition, they do not suffer the penalty to their Initiative for charging enemies through difficult terrain.

Martyrdom: If a model with the Martyrdom special rule is your Warlord, and that model is removed as a casualty during the battle, all friendly units wholly comprised of models with the Act of Faith special rule automatically pass all Leadership tests until the end of your next turn. (Codex: Adpeta Sororitas)

Move Through Cover

No Escape: Enemy characters suffer a -2 penalty to their Look Out, Sir tests against any Wounds inflicted by a model with this special rule.

Power of the Machine Spirit

Psychotroke Grenades

Psyk-out Grenades

Psyker (ML3): Mephiston always knows the Sanguine Sword psychic power. He may generate two more powers from the Sanguinary, Biomancy, Daemonology, Divination and Pyromancy disciplines.

Rad Grenades

Scout

Scouts

Shield of Faith: Models with the Shield of Faith special rule have a 6+ invulnerable save and the Adamantium Will special rule. (Codex: Adepta Sororitas)

Skies of Fury: If the Stormraven Gunship has moved more than 6", passengers can still disembark, but they must do so as follows:

Nominate any point over which the Stormraven moved that turn and deploy the squad as if it were Deep Striking onto that point. If the unit scatters, every disembarking model must immediately take a Dangerous Terrain test. If any of the models cannot be deployed, the entire unit is destroyed. Models that disembark using the Skies of Fury special rule cannot charge in the turn that they do so.

Stealth

Stormraven Transport 12: The Stormraven Gunship can carry two separate units: one unit of up to 12 models in its cabin, plus a single Dreadnought of any type in its rear grapples. If a Zooming Stormraven Gunship is wrecked or suffers a Crash and Burn! result, the embarked Dreadnought suffers a Strength 10 hit on its rear armour; if the Stormraven Gunship is Hovering, the hit is Strength 4 instead. The Stormraven Gunship can carry Jump Infantry.

Stubborn: (40k BRB)

Transfixing Gaze: Roll 2D6 at the start of each Fight sub-phase in which Mephiston is fighting in a challenge; if the result is greater than or equal to his opponentfs Leadership, Mephistonfs melee attacks will, until the end of the Assault phase, hit on a 2+, irrespective of the two modelsf Weapon Skill values.

War Hymns: A model with this special rule can take a Leadership test at the beginning of each Fight sub-phase in which he is locked in combat. If the test is successful, choose one of the following war hymns to immediately take effect.

The Emperor Protects: The model and his unit re-roll all failed armour and invulnerable saves until the end of the phase.

The Emperorfs Strength: The model has the Smash special rule until the end of the phase.

The Righteousness of the Emperor: The model and his unit re-roll failed rolls To Wound until the end of the phase. (Codex: Adepta Sororitas)

Zealot


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