Autogun, Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, Rosarius, War Hymns
Independent Character, War Hymns: The Emperor Protects, War Hymns: The Emperor's Strength, War Hymns: The Righteousness of the Emperor, Zealot
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Ministorum Priest | Infantry (Character) | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 | 5+/4++ | Codex: Astra Militarum p34 |
Name | Description | Ref |
---|---|---|
Flak Armour | 5+ Sv | Codex: Astra Militarum |
Rosarius | 4+ Invul Sv | Codex: Astra Militarum |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Autogun | 24 | 3 | - | Rapid Fire | Warhammer 40k rulebook |
Close Combat Weapon | - | User | - | Melee | Warhammer 40k rulebook |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Laspistol | 12 | 3 | - | Pistol | Codex: Astra Militarum |
2x Multi-meltas (20pts), Camo Netting (15pts), Lascannon (10pts), Searchlight, Smoke Launchers, Turret-mounted Punisher Gatling Cannon
Tank Orders
Crack Shot, Leman Russ Commander, Tank Orders: Full Throttle!, Tank Orders: Gunners, Kill on Sight!, Tank Orders: Strike and Shroud!, Warlord Trait: Old Grudges
2 - Old Grudges
Warlord, Warlord Trait: Astra Militarum, Warlord Trait: Old Grudges
2x Heavy Bolter (20pts), Camo Netting (15pts), Heavy Bolter, Searchlight, Smoke Launchers, Turret-mounted Punisher Gatling Cannon
2x Heavy Bolter (20pts), Camo Netting (15pts), Heavy Bolter, Searchlight, Smoke Launchers, Turret-mounted Punisher Gatling Cannon
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Knight Commander Pask | Tank, Heavy (Character) | - | 4 | - | - | - | - | - | - | - | Codex: Astra Militarum p59 |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Leman Russ Punisher | 3 | 14 | 13 | 11 | 3 | Tank, Heavy | Codex: Astra Militarum p47 |
Leman Russ Punisher (Commander) | 4 | 14 | 13 | 11 | 3 | Tank, Heavy | Codex: Astra Militarum p47 |
Name | Description | Ref |
---|---|---|
Camo Netting | +1 to Cover Sv. Note that this means it always has a cover save of at least 6+, even in the open. | Codex: Astra Militarum |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemyfs Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Lascannon | 48 | 9 | 2 | Heavy 1 | Codex: Astra Militarum |
Multi-melta | 24 | 8 | 1 | Heavy 1, Melta | Codex: Astra Militarum |
Punisher Gatling Cannon | 24 | 5 | - | Heavy 20 | Codex: Astra Militarum |
Camo Netting (15pts), Lascannon (10pts), Searchlight, Smoke Launchers, Turret-mounted Vanquisher Battle Cannon
Tank Orders
Leman Russ Commander, Tank Orders: Full Throttle!, Tank Orders: Gunners, Kill on Sight!, Tank Orders: Strike and Shroud!
Camo Netting (15pts), Lascannon (10pts), Searchlight, Smoke Launchers, Turret-mounted Vanquisher Battle Cannon
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Tank Commander | Tank, Heavy (Character) | - | 4 | - | - | - | - | - | - | - | Codex: Astra Militarum p32 |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Leman Russ Vanquisher | 3 | 14 | 13 | 10 | 3 | Tank, Heavy | Codex: Astra Militarum p47 |
Leman Russ Vanquisher (Commander) | 4 | 14 | 13 | 10 | 3 | Tank, Heavy | Codex: Astra Militarum p47 |
Name | Description | Ref |
---|---|---|
Camo Netting | +1 to Cover Sv. Note that this means it always has a cover save of at least 6+, even in the open. | Codex: Astra Militarum |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemyfs Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Lascannon | 48 | 9 | 2 | Heavy 1 | Codex: Astra Militarum |
Vanquisher Battle Cannon | 72 | 8 | 2 | Heavy 1, Armourbane | Codex: Astra Militarum |
Deep Strike, Move Through Cover
Carapace Armour, Close Combat Weapon, Frag Grenades, Hot-shot Laspistol, Krak Grenades
6x Carapace Armour, 6x Frag Grenades, 6x Hot-shot Lasgun, 6x Krak Grenades
2x Carapace Armour, 2x Frag Grenades, 2x Hot-shot Volley Gun, 2x Krak Grenades
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Tempestor | Infantry (Character) | 3 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 4+ | Codex: Astra Militarum p39 |
Tempestus Scion | Infantry | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | 4+ | Codex: Astra Militarum p39 |
Name | Description | Ref |
---|---|---|
Carapace Armour | 4+ Sv | Codex: Astra Militarum |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Close Combat Weapon | - | User | - | Melee | Warhammer 40k rulebook |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Hot-shot Lasgun | 18 | 3 | 3 | Rapid Fire | Codex: Astra Militarum |
Hot-shot Laspistol | 6 | 3 | 3 | Pistol | Codex: Astra Militarum |
Hot-shot Volley Gun | 24 | 4 | 3 | Salvo 2/4 | Codex: Astra Militarum |
Krak Grenades | 8" | 6 | 4 | Assault 1 | Warhammer 40k rulebook |
50x Flak Armour, 50x Frag Grenades, 50x Lasgun
Combined Squad
9x Flak Armour, 9x Frag Grenades, 9x Lasgun
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol
Combined Squad
9x Flak Armour, 9x Frag Grenades, 9x Lasgun
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol
Heavy Bolter, 2x Lasgun Arrays, Multi-laser, Searchlight, Smoke Launchers
Amphibious, Mobile Command Vehicle
4x Flak Armour, 4x Frag Grenades, 4x Lasgun
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, Orders
Orders: Bring it Down!, Orders: Fire on my Target!, Orders: First Rank, FIRE! Second Rank, FIRE!, Orders: Forwards, for the Emperor!, Orders: Get Back in the Fight!, Orders: Move! Move! Move!, Orders: Smite at Will!, Orders: Suppressive Fire!, Orders: Take Aim!, Voice of Command
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Conscript | Infantry | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 5 | 5+ | Codex: Astra Militarum p36 |
Guardsman | Infantry | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ | Codex: Astra Militarum p36 |
Platoon Commander | Infantry (Character) | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ | Codex: Astra Militarum p36 |
Sergeant | Infantry (Character) | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ | Codex: Astra Militarum p36 |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Chimera | 3 | 12 | 10 | 10 | 3 | Tank, Transport | Codex: Astra Militarum p40 |
Name | Description | Ref |
---|---|---|
Flak Armour | 5+ Sv | Codex: Astra Militarum |
Lasgun Arrays | A Chimera has two separate arrays of three lasguns ? one array located above each side of its hull. Up to six models in the embarked unit (a maximum of three per array) may fire one lasgun each from these lasgun arrays, provided those models are not using the Chimerafs Fire Points this turn. To represent the unusual nature of these weapons, use the Chimerafs Ballistic Skill for these shots ? the lasgun arrays can shoot at this Ballistic Skill regardless of how far the Chimera has moved. If the Chimera has suffered a Crew Stunned or Crew Shaken result, the lasgun arrays can only make Snap Shots. Lastly, each array may shoot at a different target to the Chimerafs other weaponry, though all lasguns in the same array must shoot at the same target. | Codex: Astra Militarum |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemyfs Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Close Combat Weapon | - | User | - | Melee | Warhammer 40k rulebook |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Lasgun | 24 | 3 | - | Rapid Fire | Codex: Astra Militarum |
Laspistol | 12 | 3 | - | Pistol | Codex: Astra Militarum |
Multi-laser | 36 | 6 | 6 | Heavy 3 | Codex: Astra Militarum |
Flak Armour for Squad
Camo Netting (15pts), Heavy Bolter, 2x Lasgun Arrays, Multi-laser, Searchlight, Smoke Launchers
Amphibious, Mobile Command Vehicle
Close Combat Weapon, Frag Grenades, Laspistol
Frag Grenades, Heavy Flamer
8x Frag Grenades, 8x Lasgun
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Veteran | Infantry | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ | Codex: Astra Militarum p30 |
Veteran Sergeant | Infantry (Character) | 3 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ | Codex: Astra Militarum p38 |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Chimera | 3 | 12 | 10 | 10 | 3 | Tank, Transport | Codex: Astra Militarum p40 |
Name | Description | Ref |
---|---|---|
Camo Netting | +1 to Cover Sv. Note that this means it always has a cover save of at least 6+, even in the open. | Codex: Astra Militarum |
Flak Armour | 5+ Sv | Codex: Astra Militarum |
Lasgun Arrays | A Chimera has two separate arrays of three lasguns ? one array located above each side of its hull. Up to six models in the embarked unit (a maximum of three per array) may fire one lasgun each from these lasgun arrays, provided those models are not using the Chimerafs Fire Points this turn. To represent the unusual nature of these weapons, use the Chimerafs Ballistic Skill for these shots ? the lasgun arrays can shoot at this Ballistic Skill regardless of how far the Chimera has moved. If the Chimera has suffered a Crew Stunned or Crew Shaken result, the lasgun arrays can only make Snap Shots. Lastly, each array may shoot at a different target to the Chimerafs other weaponry, though all lasguns in the same array must shoot at the same target. | Codex: Astra Militarum |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemyfs Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Close Combat Weapon | - | User | - | Melee | Warhammer 40k rulebook |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Heavy Flamer | Template | 5 | 4 | Assault 1 | Codex: Astra Militarum |
Lasgun | 24 | 3 | - | Rapid Fire | Codex: Astra Militarum |
Laspistol | 12 | 3 | - | Pistol | Codex: Astra Militarum |
Multi-laser | 36 | 6 | 6 | Heavy 3 | Codex: Astra Militarum |
Bolt Pistol, Carapace Armour, Force Sword, Frag and Krak Grenades, Psyk-out Grenades, Psyker (Mastery Level 1) (30pts), Psyocculum (25pts), 2x Servo Skulls (6pts)
Independent Character, Psyk-out Grenades, Psyocculum, Servo Skulls, Stubborn
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Ordo Hereticus Inquisitor | Infantry (Character) | 4 | 4 | 3 | 3 | 3 | 4 | 3 | 10 | 4+ |
Name | Description |
---|---|
Psyker | May upgrade to a Psyker (Mastery Level 1), generating powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis and Telepathy disciplines |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Force Sword | - | User | 3 | Melee, Force |
Blind Grenades, Close Combat Weapon, Exitus Pistol, Exitus Rifle, Spy Mask
Deadshot, Exitus Ammo, Fearless, Independent Operative, Infiltrate, Lightning Reflexes, Move Through Cover, No Escape, Stealth
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Vindicare Assassin | Infantry (Character) | 8 | 8 | 4 | 4 | 3 | 7 | 4 | 10 | 4++ |
Name | Description |
---|---|
Blind Grenades (Assault) | Enemy models do not gain additional attacks when charging, unless the Assassin was already locked in combat or has Gone to Ground. |
Spy Mask | All successful To Hit rolls made by a Vindicare Assassin, excluding Snap Shots, have the Ignores Cover special rule. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Blind Grenades | 8" | 1 | - | Assault 1, Blast, Blind |
Exitus Pistol | 12" | X | 2 | Pistol, Sniper, Exitus Ammo |
Exitus Rifle | 72" | X | 2 | Heavy 1, Sniper, Exitus Ammo |
Ideal Mission Commander (Combined Arms Detachment): (Warhammer 40k rulebook)
Objective Secured (Combined Arms Detachment): (Warhammer 40k rulebook)
Amphibious: All water terrain is open ground. (Codex: Astra Militarum p40)
Combined Squad: May combine Infantry Squads just before rolling for Warlord Traits. (Codex: Astra Militarum)
Crack Shot:
Can re-roll armor penetration. Also bonuses for weapons:
* Battle Cannon, Vanquisher, Demolisher, Eradicator: re-roll To Hit
* Exterminator or Punisher: Rending
* Executioner: may fire 36" S7 AP2 Heavy 1, Large Blast, Blind, Gets Hot
(Codex: Astra Militarum p59)
Deadshot: All successful To Hit rolls made by a Vindicare Assassin, excluding Snap Shots, have the Precision Shots special rule.
Deep Strike: (BRB 2014 p162)
Exitus Ammo:
Each time a Vindicare Assassin fires a weapon with this special rule, choose one of the three following types of ammunition and apply the chosen ammunitionfs rules to that shot:
? Shield-breaker: Invulnerable saves cannot be taken against Wounds, glancing hits, or penetrating hits from a shield-breaker round.
? Turbo-penetrator: Against vehicles, shots from a turbo-penetrator round count as Strength 10. Against all other targets, shots from a turbo-penetrator round inflict D3 Wounds, rather than just 1.
? Hellfire: Shots from a hellfire round always wound on a 2+
Fearless
Independent Character: (BRB 2014 p166)
Independent Operative: A model with this special rule can never be joined by another character. If a model with this special rule is your armyfs Warlord, it never has a Warlord Trait.
Infiltrate
Leman Russ Commander: (Codex: Astra Militarum)
Lightning Reflexes: A model with this special rule has a 4+ invulnerable save. In addition, they do not suffer the penalty to their Initiative for charging enemies through difficult terrain.
Mobile Command Vehicle: (Codex: Astra Militarum p40)
Move Through Cover: Roll extra D6 for difficult terrain. Automatically pass Dangerous Terrain. (BRB 2014 p168)
No Escape: Enemy characters suffer a -2 penalty to their Look Out, Sir tests against any Wounds inflicted by a model with this special rule.
Orders: Bring it Down!: (Codex: Astra Militarum)
Orders: Fire on my Target!: (Codex: Astra Militarum)
Orders: First Rank, FIRE! Second Rank, FIRE!: (Codex: Astra Militarum)
Orders: Forwards, for the Emperor!: (Codex: Astra Militarum)
Orders: Get Back in the Fight!: (Codex: Astra Militarum)
Orders: Move! Move! Move!: (Codex: Astra Militarum)
Orders: Smite at Will!: (Codex: Astra Militarum)
Orders: Suppressive Fire!: (Codex: Astra Militarum)
Orders: Take Aim!: (Codex: Astra Militarum)
Psyk-out Grenades
Psyocculum
Servo Skulls
Stealth
Stubborn
Tank Orders: Full Throttle!: (Codex: Astra Militarum p32)
Tank Orders: Gunners, Kill on Sight!: (Codex: Astra Militarum p32)
Tank Orders: Strike and Shroud!: (Codex: Astra Militarum p32)
Voice of Command: (Codex: Astra Militarum p28)
War Hymns: The Emperor Protects: (Codex: Astra Militarum p34)
War Hymns: The Emperor's Strength: (Codex: Astra Militarum p34)
War Hymns: The Righteousness of the Emperor: (Codex: Astra Militarum p34)
Warlord: (Warhammer 40k rulebook)
Warlord Trait: Astra Militarum:
1 Grand Strategist
2 Old Grudges
3 Draconian Disciplinarian
4 Implacable Determination
5 Bellowing Voice
6 Master of Command
(Codex: Astra Militarum)
Warlord Trait: Old Grudges: (Codex: Astra Militarum)
Zealot: Fearless and Hatred (BRB 2014 p174)
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