2x Multi-meltas (20pts), Camo Netting (15pts), Dozer Blade (5pts), Lascannon (10pts), Relic Plating (3pts), Searchlight, Smoke Launchers, Turret-mounted Punisher Gatling Cannon
Adamantium Will
Tank Orders
Crack Shot, Leman Russ Commander, Tank Orders: Full Throttle!, Tank Orders: Gunners, Kill on Sight!, Tank Orders: Strike and Shroud!, Warlord Trait: Old Grudges
2 - Old Grudges
Warlord, Warlord Trait: Astra Militarum, Warlord Trait: Old Grudges
Camo Netting (15pts), Dozer Blade (5pts), Heavy Bolter, Searchlight, Smoke Launchers, Turret-mounted Demolisher Siege Cannon
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Knight Commander Pask | Tank, Heavy (Character) | - | 4 | - | - | - | - | - | - | - | Codex: Astra Militarum p59 |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Leman Russ Demolisher | 3 | 14 | 13 | 11 | 3 | Tank, Heavy | Codex: Astra Militarum p47 |
Leman Russ Punisher (Commander) | 4 | 14 | 13 | 11 | 3 | Tank, Heavy | Codex: Astra Militarum p47 |
Name | Description | Ref |
---|---|---|
Camo Netting | +1 to Cover Sv. Note that this means it always has a cover save of at least 6+, even in the open. | Codex: Astra Militarum |
Dozer Blade | Vehicles equipped with dozer blades treat their front armour as one higher than normal when ramming. Furthermore the vehicle can re-roll failed Dangerous Terrain tests. | Warhammer 40k rulebook |
Relic Plating | Has Adamantium Will. | Codex: Astra Militarum |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemyfs Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Demolisher Siege Cannon | 24 | 10 | 2 | Ordnance 1, 5" Blast | Codex: Astra Militarum |
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Lascannon | 48 | 9 | 2 | Heavy 1 | Codex: Astra Militarum |
Multi-melta | 24 | 8 | 1 | Heavy 1, Melta | Codex: Astra Militarum |
Punisher Gatling Cannon | 24 | 5 | - | Heavy 20 | Codex: Astra Militarum |
Deep Strike, Move Through Cover
Carapace Armour, Close Combat Weapon, Frag Grenades, Krak Grenades, Plasma Pistol (15pts)
7x Carapace Armour, 7x Frag Grenades, 7x Hot-shot Lasgun, 7x Krak Grenades
2x Carapace Armour, 2x Frag Grenades, 2x Krak Grenades, 2x Meltagun
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Tempestor | Infantry (Character) | 3 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 4+ | Codex: Astra Militarum p39 |
Tempestus Scion | Infantry | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | 4+ | Codex: Astra Militarum p39 |
Name | Description | Ref |
---|---|---|
Carapace Armour | 4+ Sv | Codex: Astra Militarum |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Close Combat Weapon | - | User | - | Melee | Warhammer 40k rulebook |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Hot-shot Lasgun | 18 | 3 | 3 | Rapid Fire | Codex: Astra Militarum |
Krak Grenades | 8" | 6 | 4 | Assault 1 | Warhammer 40k rulebook |
Meltagun | 12 | 8 | 1 | Assault 1, Melta | Codex: Astra Militarum |
Plasma Pistol | 12 | 7 | 2 | Pistol, Gets Hot! | Codex: Astra Militarum |
Flak Armour for Squad
Camo Netting (15pts), Dozer Blade (5pts), Heavy Bolter, 2x Lasgun Arrays, Multi-laser, Searchlight, Smoke Launchers
Amphibious, Mobile Command Vehicle
2x Frag Grenades T, Lascannon, Lasgun
Close Combat Weapon, Frag Grenades, Laspistol
Frag Grenades, Heavy Flamer
4x Frag Grenades, 4x Lasgun
2x Frag Grenades, 2x Plasma Gun
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Veteran | Infantry | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ | Codex: Astra Militarum p30 |
Veteran Sergeant | Infantry (Character) | 3 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ | Codex: Astra Militarum p38 |
Veteran Weapons Team | Infantry | 3 | 4 | 3 | 3 | 2 | 3 | 2 | 7 | 5+ | Codex: Astra Militarum p30 |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Chimera | 3 | 12 | 10 | 10 | 3 | Tank, Transport | Codex: Astra Militarum p40 |
Name | Description | Ref |
---|---|---|
Camo Netting | +1 to Cover Sv. Note that this means it always has a cover save of at least 6+, even in the open. | Codex: Astra Militarum |
Dozer Blade | Vehicles equipped with dozer blades treat their front armour as one higher than normal when ramming. Furthermore the vehicle can re-roll failed Dangerous Terrain tests. | Warhammer 40k rulebook |
Flak Armour | 5+ Sv | Codex: Astra Militarum |
Lasgun Arrays | A Chimera has two separate arrays of three lasguns ? one array located above each side of its hull. Up to six models in the embarked unit (a maximum of three per array) may fire one lasgun each from these lasgun arrays, provided those models are not using the Chimerafs Fire Points this turn. To represent the unusual nature of these weapons, use the Chimerafs Ballistic Skill for these shots ? the lasgun arrays can shoot at this Ballistic Skill regardless of how far the Chimera has moved. If the Chimera has suffered a Crew Stunned or Crew Shaken result, the lasgun arrays can only make Snap Shots. Lastly, each array may shoot at a different target to the Chimerafs other weaponry, though all lasguns in the same array must shoot at the same target. | Codex: Astra Militarum |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemyfs Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Close Combat Weapon | - | User | - | Melee | Warhammer 40k rulebook |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Heavy Flamer | Template | 5 | 4 | Assault 1 | Codex: Astra Militarum |
Lascannon | 48 | 9 | 2 | Heavy 1 | Codex: Astra Militarum |
Lasgun | 24 | 3 | - | Rapid Fire | Codex: Astra Militarum |
Laspistol | 12 | 3 | - | Pistol | Codex: Astra Militarum |
Multi-laser | 36 | 6 | 6 | Heavy 3 | Codex: Astra Militarum |
Plasma Gun | 24 | 7 | 2 | Rapid Fire, Gets Hot! | Codex: Astra Militarum |
Flak Armour for Squad
Camo Netting (15pts), Dozer Blade (5pts), Heavy Bolter, 2x Lasgun Arrays, Multi-laser, Searchlight, Smoke Launchers
Amphibious, Mobile Command Vehicle
2x Frag Grenades T, Lascannon, Lasgun
Close Combat Weapon, Frag Grenades, Laspistol
Frag Grenades, Heavy Flamer
4x Frag Grenades, 4x Lasgun
2x Frag Grenades, 2x Plasma Gun
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Veteran | Infantry | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ | Codex: Astra Militarum p30 |
Veteran Sergeant | Infantry (Character) | 3 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ | Codex: Astra Militarum p38 |
Veteran Weapons Team | Infantry | 3 | 4 | 3 | 3 | 2 | 3 | 2 | 7 | 5+ | Codex: Astra Militarum p30 |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Chimera | 3 | 12 | 10 | 10 | 3 | Tank, Transport | Codex: Astra Militarum p40 |
Name | Description | Ref |
---|---|---|
Camo Netting | +1 to Cover Sv. Note that this means it always has a cover save of at least 6+, even in the open. | Codex: Astra Militarum |
Dozer Blade | Vehicles equipped with dozer blades treat their front armour as one higher than normal when ramming. Furthermore the vehicle can re-roll failed Dangerous Terrain tests. | Warhammer 40k rulebook |
Flak Armour | 5+ Sv | Codex: Astra Militarum |
Lasgun Arrays | A Chimera has two separate arrays of three lasguns ? one array located above each side of its hull. Up to six models in the embarked unit (a maximum of three per array) may fire one lasgun each from these lasgun arrays, provided those models are not using the Chimerafs Fire Points this turn. To represent the unusual nature of these weapons, use the Chimerafs Ballistic Skill for these shots ? the lasgun arrays can shoot at this Ballistic Skill regardless of how far the Chimera has moved. If the Chimera has suffered a Crew Stunned or Crew Shaken result, the lasgun arrays can only make Snap Shots. Lastly, each array may shoot at a different target to the Chimerafs other weaponry, though all lasguns in the same array must shoot at the same target. | Codex: Astra Militarum |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemyfs Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Close Combat Weapon | - | User | - | Melee | Warhammer 40k rulebook |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Heavy Flamer | Template | 5 | 4 | Assault 1 | Codex: Astra Militarum |
Lascannon | 48 | 9 | 2 | Heavy 1 | Codex: Astra Militarum |
Lasgun | 24 | 3 | - | Rapid Fire | Codex: Astra Militarum |
Laspistol | 12 | 3 | - | Pistol | Codex: Astra Militarum |
Multi-laser | 36 | 6 | 6 | Heavy 3 | Codex: Astra Militarum |
Plasma Gun | 24 | 7 | 2 | Rapid Fire, Gets Hot! | Codex: Astra Militarum |
Lascannon (10pts)
Lascannon (10pts)
Lascannon (10pts)
Name | WS | BS | S | Front | Side | Rear | I | A | HP | Type | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Armoured Sentinel | 3 | 3 | 5 | 12 | 10 | 10 | 3 | 1 | 2 | Walker | Codex: Astra Militarum p45 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Lascannon | 48 | 9 | 2 | Heavy 1 | Codex: Astra Militarum |
Camo Netting (15pts), Dozer Blade (5pts), Heavy Bolter, Relic Plating (3pts), Turret-mounted Inferno Cannon
Adamantium Will
Camo Netting (15pts), Dozer Blade (5pts), Heavy Bolter, Relic Plating (3pts), Turret-mounted Inferno Cannon
Adamantium Will
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Hellhound | 3 | 12 | 12 | 10 | 3 | Tank, Fast | Codex: Astra Militarum p54 |
Name | Description | Ref |
---|---|---|
Camo Netting | +1 to Cover Sv. Note that this means it always has a cover save of at least 6+, even in the open. | Codex: Astra Militarum |
Dozer Blade | Vehicles equipped with dozer blades treat their front armour as one higher than normal when ramming. Furthermore the vehicle can re-roll failed Dangerous Terrain tests. | Warhammer 40k rulebook |
Relic Plating | Has Adamantium Will. | Codex: Astra Militarum |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Inferno Cannon | 12 + Template | 6 | 4 | Heavy 1, Torrent | Codex: Astra Militarum |
Autocannon (5pts)
Move Through Cover, Scout
Autocannon (5pts)
Move Through Cover, Scout
Autocannon (5pts)
Move Through Cover, Scout
Name | WS | BS | S | Front | Side | Rear | I | A | HP | Type | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Scout Sentinel | 3 | 3 | 5 | 10 | 10 | 10 | 3 | 1 | 2 | Open-topped, Walker | Codex: Astra Militarum p45 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Autocannon | 48 | 7 | 4 | Heavy 2 | Codex: Astra Militarum |
Camo Netting (15pts), Dozer Blade (5pts), Heavy Bolter, Searchlight, Smoke Launchers, 2x Twin-linked Stormshard Mortar
Camo Netting (15pts), Dozer Blade (5pts), Heavy Bolter, Searchlight, Smoke Launchers, 2x Twin-linked Stormshard Mortar
Camo Netting (15pts), Dozer Blade (5pts), Heavy Bolter, Searchlight, Smoke Launchers, 2x Twin-linked Stormshard Mortar
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Wyvern | 3 | 12 | 10 | 10 | 3 | Tank, Open-topped | Codex: Astra Militarum p51 |
Name | Description | Ref |
---|---|---|
Camo Netting | +1 to Cover Sv. Note that this means it always has a cover save of at least 6+, even in the open. | Codex: Astra Militarum |
Dozer Blade | Vehicles equipped with dozer blades treat their front armour as one higher than normal when ramming. Furthermore the vehicle can re-roll failed Dangerous Terrain tests. | Warhammer 40k rulebook |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemyfs Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Stormshard Mortar | 48 | 4 | 6 | Heavy 2, Barrage, 3" Blast, Ignores Cover, Shred | Codex: Astra Militarum p51 |
Ideal Mission Commander (Combined Arms Detachment): (Warhammer 40k rulebook)
Objective Secured (Combined Arms Detachment): (Warhammer 40k rulebook)
Adamantium Will: Model's unit gets +1 to Deny the Witch. (BRB 2014 p157)
Amphibious: All water terrain is open ground. (Codex: Astra Militarum p40)
Crack Shot:
Can re-roll armor penetration. Also bonuses for weapons:
* Battle Cannon, Vanquisher, Demolisher, Eradicator: re-roll To Hit
* Exterminator or Punisher: Rending
* Executioner: may fire 36" S7 AP2 Heavy 1, Large Blast, Blind, Gets Hot
(Codex: Astra Militarum p59)
Deep Strike: (BRB 2014 p162)
Leman Russ Commander: (Codex: Astra Militarum)
Mobile Command Vehicle: (Codex: Astra Militarum p40)
Move Through Cover: Roll extra D6 for difficult terrain. Automatically pass Dangerous Terrain. (BRB 2014 p168)
Scout: (BRB 2014 p171)
Tank Orders: Full Throttle!: (Codex: Astra Militarum p32)
Tank Orders: Gunners, Kill on Sight!: (Codex: Astra Militarum p32)
Tank Orders: Strike and Shroud!: (Codex: Astra Militarum p32)
Warlord: (Warhammer 40k rulebook)
Warlord Trait: Astra Militarum:
1 Grand Strategist
2 Old Grudges
3 Draconian Disciplinarian
4 Implacable Determination
5 Bellowing Voice
6 Master of Command
(Codex: Astra Militarum)
Warlord Trait: Old Grudges: (Codex: Astra Militarum)
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