Selections: 1. Combat Patrol (0-50 Total PL / 0-500 Points) [3CP]
Categories: Configuration
Categories: Configuration
Selections: Jormungandr
Categories: Configuration, Jormungandr
Abilities: Hive Fleet Adaptations, Tunnel Networks
Abilities | Description | Ref |
---|---|---|
Hive Fleet Adaptations | If your army is Battle-forged, all units in Tyranids Detachments gain a Hive Fleet Adaptation, so long as every unit in that Detachment is from the same hive fleet. The Hive Fleet Adaptation gained depends upon the hive fleet they are from, as shown in the table. | Codex: Tyranids p116 |
Tunnel Networks | A unit with this adaptation (other than units that can FLY) always has the benefit of cover for the purposes of shooting. If the unit Advances or declares a charge, however, it loses the benefit of this adaptation until the start of your next Movement phase. | Codex: Tyranids p117 |
Categories: Stratagems
Abilities: Stratagem: Progeny of the Hive
Abilities | Description | Ref |
---|---|---|
Stratagem: Progeny of the Hive | Use this Stratagem before the battle. Select one TYRANIDS INFANTRY unit or one TYRANIDS MONSTER model from your army that does not have an Adaptive Physiology, and then select one Adaptive Physiology to apply to that unit or model until the end of the battle. You can only use this Stratagem once per battle. | War Zone Octarius, Book 1: Rising Tide p102 |
Selections: Adrenal Glands [5pts], Heavy Venom Cannon [20pts], Power: Catalyst, Power: Onslaught, Power: Smite, Prehensile Pincer Tail, Relic: The Venomthorn Parasite, Two Deathspitters with Slimer Maggots [20pts], Warlord
Categories: Faction: <Hive Fleet>, Faction: Tyranids, HQ, Character, Monster, Psyker, Hive Tyrant, Synapse, Warlord
Abilities: Adrenal Glands, Death Throes, Psychic Barrier, Shadow in the Warp, Synapse, The Venomthorn Parasite, The Will of the Hive Mind, Psychic Power: Catalyst, Onslaught, Smite, Psyker: Hive Tyrant, Stat Damage - M, WS & BS: Hive Tyrant (1), Hive Tyrant (2), Hive Tyrant (3), Unit: Hive Tyrant, Weapon: Deathspitter with Slimer Maggots, Heavy Venom Cannon, Prehensile Pincer Tail
Abilities | Description | Ref |
---|---|---|
Adrenal Glands | If a unit has adrenal glands, add 1" to the distance it can move when it Advances or charges. | Codex: Tyranids p113 |
Death Throes | If this model is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. | Codex: Tyranids |
Psychic Barrier | A model with this ability has a 4+ invulnerable save. | Codex: Tyranids p85 |
Shadow in the Warp | Enemy PSYKERS must subtract 1 from any Psychic tests they make if they are within 18" of any units with this ability. TYRANID PSYKERS are not affected. | Codex: Tyranids p82 |
Synapse | <HIVE FLEET> units automatically pass Morale tests if they are within 12" of any friendly <HIVE FLEET> units with this ability. | Codex: Tyranids p82 |
The Venomthorn Parasite | Model equipped with a stranglethorn cannon and/or heavy venom cannon only. When this model shoots with a stranglethorn cannon or heavy venom cannon, do not roll any dice when determining the Type characteristic of that weapon; instead it has the maximum value (e.g. a Heavy D6 weapon makes 6 attacks). | War Zone Octarius, Book 1: Rising Tide p97 |
The Will of the Hive Mind | The range of this model's Synapse ability is 18" rather than 12". | Codex: Tyranids p85 |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Catalyst | 6 | 18" | Select a friendly TYRANIDS unit within 18" of the psyker. Until the start of your next Psychic phase, each time that unit loses a wound, roll a D6; on a 5+, the damage is ignored and the unit does not lose that wound. | Codex: Tyranids p121 |
Onslaught | 6 | 18" | Select a friendly TYRANIDS unit within 18" of the psyker. That unit can shoot this turn (even if it Advanced) without suffering any penalties to its hit rolls for moving and shooting with Heavy weapons, or Advancing and shooting with Assault weapons. In addition, that unit can charge this turn even if it Advanced (though not if it Fell Back). | Codex: Tyranids p121 |
Smite | 5 | 18" | The closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds. If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. | Warhammer 40,000 Core Book p178 |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Hive Tyrant | 2 | 1 | Smite + 2 Hive Mind | - |
Stat Damage - M, WS & BS | Remaining W | Movement | WS | BS | Ref |
---|---|---|---|---|---|
Hive Tyrant (1) | 7-12+ | 9" | 2+ | 3+ | |
Hive Tyrant (2) | 4-6 | 7" | 3+ | 3+ | |
Hive Tyrant (3) | 1-3 | 5" | 4+ | 4+ |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Hive Tyrant | * | * | * | 6 | 7 | 12 | 4 | 10 | 3+ | Codex: Tyranids p85 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Deathspitter with Slimer Maggots | 24" | Assault 3 | 7 | -1 | 1 | - | Codex: Tyranids p112 |
Heavy Venom Cannon | 36" | Assault D3 | 9 | -2 | 3 | Blast | Codex: Tyranids p112 |
Prehensile Pincer Tail | Melee | Melee | User | 0 | D3 | Each time the bearer fights, make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. | Codex: Tyranids p111 |
Selections: Adrenal Glands [10pts]
Categories: Faction: <Hive Fleet>, Faction: Tyranids, Troops, Infantry
Abilities: Adrenal Glands, Bounding Leap, Hungering Swarm, Instinctive Behaviour
Selections: Dynamic Camouflage
Abilities: Dynamic Camouflage
Selections: 10x Scything Talons
Unit: Hormagaunt, Weapon: Scything Talons
Abilities | Description | Ref |
---|---|---|
Adrenal Glands | If a unit has adrenal glands, add 1" to the distance it can move when it Advances or charges. | Codex: Tyranids p113 |
Bounding Leap | Whenever this unit piles in and consolidates, it can move up to 6". | Codex: Tyranids p90 |
Dynamic Camouflage | Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. | War Zone Octarius, Book 1: Rising Tide p103 |
Hungering Swarm | If this unit contains 20 or more models, you can re-roll wound rolls of 1 when it fights. | Codex: Tyranids p90 |
Instinctive Behaviour | Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit. | Codex: Tyranids p82 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Hormagaunt | 8" | 4+ | 4+ | 3 | 3 | 1 | 2 | 5 | 6+ | Codex: Tyranids p90 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Scything Talons | Melee | Melee | User | 0 | 1 | You can re-roll hit rolls of 1 when attacking with this weapon. If the bearer has more than one pair of scything talons, it can make 1 additional attack with this weapon each time it fights. | Codex: Tyranids p111 |
Selections: Adrenal Glands [10pts]
Categories: Faction: <Hive Fleet>, Faction: Tyranids, Troops, Infantry
Abilities: Adrenal Glands, Bounding Leap, Hungering Swarm, Instinctive Behaviour
Selections: Dynamic Camouflage
Abilities: Dynamic Camouflage
Selections: 10x Scything Talons
Unit: Hormagaunt, Weapon: Scything Talons
Abilities | Description | Ref |
---|---|---|
Adrenal Glands | If a unit has adrenal glands, add 1" to the distance it can move when it Advances or charges. | Codex: Tyranids p113 |
Bounding Leap | Whenever this unit piles in and consolidates, it can move up to 6". | Codex: Tyranids p90 |
Dynamic Camouflage | Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. | War Zone Octarius, Book 1: Rising Tide p103 |
Hungering Swarm | If this unit contains 20 or more models, you can re-roll wound rolls of 1 when it fights. | Codex: Tyranids p90 |
Instinctive Behaviour | Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit. | Codex: Tyranids p82 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Hormagaunt | 8" | 4+ | 4+ | 3 | 3 | 1 | 2 | 5 | 6+ | Codex: Tyranids p90 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Scything Talons | Melee | Melee | User | 0 | 1 | You can re-roll hit rolls of 1 when attacking with this weapon. If the bearer has more than one pair of scything talons, it can make 1 additional attack with this weapon each time it fights. | Codex: Tyranids p111 |
Selections: Flesh Hooks, Grasping Talons, Rending Claws
Categories: Faction: <Hive Fleet>, Faction: Tyranids, Elites, Infantry, Lictor
Abilities: Chameleonic Skin, Hidden Hunter, Unit: Lictor, Weapon: Flesh Hooks, Grasping Talons, Rending Claws
Abilities | Description | Ref |
---|---|---|
Chameleonic Skin | Each time a ranged attack is allocated to this model while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. | Codex: Tyranids p93 |
Hidden Hunter | During deployment, you can set up this model in hiding instead of placing it on the battlefield. At the end of any of your Movement phases, this model can spring from its hiding place - set it up anywhere on the battlefield that is more than 9" away from enemy models. You can re-roll the this model's charge distance in the turn in which it uses this ability to arrive on the battlefield. | Codex: Tyranids p93 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Lictor | 9" | 2+ | 4+ | 6 | 4 | 4 | 3 | 9 | 5+ | Codex: Tyranids p93 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Flesh Hooks | 6" | Assault 2 | User | 0 | 1 | This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. | Codex: Tyranids p112 |
Grasping Talons | Melee | Melee | User | -1 | 2 | - | Codex: Tyranids p111 |
Rending Claws | Melee | Melee | User | -1 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4. | Codex: Tyranids p111 |
Selections: Adrenal Glands [3pts]
Categories: Faction: <Hive Fleet>, Faction: Tyranids, Infantry, Elites
Abilities: Adrenal Glands, Blind Rampage, Instinctive Behaviour, Shieldwall
Selections: 3x Rending Claws [6pts], 3x Scything Talons
Unit: Tyrant Guard, Weapon: Rending Claws, Scything Talons
Abilities | Description | Ref |
---|---|---|
Adrenal Glands | If a unit has adrenal glands, add 1" to the distance it can move when it Advances or charges. | Codex: Tyranids p113 |
Blind Rampage | If a friendly <HIVE FLEET> HIVE TYRANT is killed within 6" of this unit, from the end of that turn each Tyrant Guard's Attacks characteristic is increased by 1 for the rest of the battle. | Codex: Tyranids p92 |
Instinctive Behaviour | Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit. | Codex: Tyranids p82 |
Shieldwall | Roll a dice each time a friendly <HIVE FLEET> HIVE TYRANT loses a wound whilst they are within 3" of this unit; on a 2+ a model from this unit can intercept that hit - the Hive Tyrant does not lose a wound but this unit suffers a mortal wound. | Codex: Tyranids p92 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Tyrant Guard | 7" | 3+ | 4+ | 5 | 5 | 3 | 3 | 6 | 3+ | Codex: Tyranids p92 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Rending Claws | Melee | Melee | User | -1 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4. | Codex: Tyranids p111 |
Scything Talons | Melee | Melee | User | 0 | 1 | You can re-roll hit rolls of 1 when attacking with this weapon. If the bearer has more than one pair of scything talons, it can make 1 additional attack with this weapon each time it fights. | Codex: Tyranids p111 |
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