4495 Tyranids - Pure Rape (and nothing else) (4495pts)

Tyranids: Codex (2014) (Combined Arms Detachment) (2735pts)

Tyranids: Codex (2014) (Combined Arms Detachment) (1760pts)

Selection Rules

Brotherhood of Psychers: A unit with this special rule counts as a Mastery Level 1 Psyker. The unit follows all the
normal rules for Psykers, with the following clarifications:

The unit uses the Leadership of its character, if there is one (and he is alive), or the unit,
if there isnft a character (or he is dead), for Psychic tests. The unit can never use the
Leadership of an Independent Character for Psychic tests.

If the unit suffers the Perils of the Warp, or any other attack that specifically targets
Psykers, it is resolved against the character, if there is one (and he is alive), or against a
random, non-character model in the unit, if there is no character (or he is dead). (Main Rule Book)

Deep Strike: (Warhammer 40k rulebook p36)

Drifting Death: Tyrannocytes cannot Run or charge. They can consolidate but may not make a Sweeping Advance.

Fearless: (Warhammer 40k rulebook p35)

Feeder-beast: If a Haruspex inflicts at least one unsaved Wound in the Assault phase, then at the end of
that phase it recovers a single Wound lost earlier in the battle. (Codex: Tyranids p51)

Floating Death: (Codex: Tyranids p65)

Gargoyle Brood: May act as an Open-topped transport and carry up to 20 Gargoyles of a single unit. If he is slain, the Gargoyles each pass an Initiative test or are removed as casualties. (Apocalypse p162)

Gulp!: (Codex: Tyranids p64)

Immobile Pod: A model with this special rule cannot move. It can never go to ground (voluntarily or otherwise) and cannot consolidate or make a sweeping advance. (White Dwarf 41)

Infiltrate: (Warhammer 40k rulebook p38)

Instinctive Behaviour - Feed: 1-3 - Cannibalistic Hunger: The unit immediately suffers a number of hits equal to
the number of models in that unit. These hits are resolved using the unitfs majority
Strength (if drawn, use the highest) and AP-. Wounds are allocated by the owning player
and armour saves (but not cover saves) may be taken. After resolving casualties (if any)
the unit can do nothing else until the end of its turn. Units consisting of only a single
model treat this result as Devour (below), instead.

4-5 - Devour: In the Shooting phase, the unit cannot shoot or Run. In the Assault phase,
if the unit is able to declare a charge, it must do so against the closest viable enemy unit.
If the unit cannot declare a charge, it does nothing in the Assault phase.

6 - Kill: This follows all the rules for Devour (above). In addition, the unit gains the Rage
special rule. (Codex: Tyranids p33)

Instinctive Behaviour - Lurk: 1-3 - Survive: The unit is treated as having failed a Morale test and must immediately
Fall Back.

4-5 - Seek Cover: In the Movement phase, the unit is not slowed by difficult terrain,
though its models must take Dangerous Terrain tests as normal. In the Shooting phase,
the unit can Run, but it can only shoot if it is in a building or area terrain (if the unit is
partially within area terrain, only those models within area terrain are allowed to shoot).
The unit cannot charge in the Assault phase.

6 - Stalk: This follows all the rules for Seek Cover (above). In addition, the unit gains the
Stealth special rule. (Codex: Tyranids p33)

Instinctive Fire

Living Battering Ram: When this model charges, it inflicts D3 Hammer of Wrath Attacks, rather than just 1. (Codex: Tyranids p52)

Living Bomb: (Codex: Tyranids p65)

Massive Floating Bomb: Each Mucolid Spore uses the Floating Death and Living Bomb rules that apply to Spore Mines
(see Codex: Tyranids).

All references to Spore Mines and Spore Mine Clusters in these special rules apply to Mucolid Spores also,
except that the hits inflicted when a Mucolid Spore explodes are Strength 8 AP3 rather than Strength 4 AP4.
Increase the Strength of the attack for additional Mucolid Spores as for Spore Mines. (White Dwarf 41)

Poisoned (2+): (Warhammer 40k rulebook p40)

Powers of the Hive Mind: Primaris Power (Dominion) - WC 1 : Dominion is a blessing that targets the Psyker. Whilst this power is in effect the Psyker adds 6" to its synapse range. If the Psyker doesn't have the Synapse Creature special rule, it gains it for the duration of this power and has a synapse range of 6".

1. Catalyst - WC 1 : A blessing that targets the Psykerfs unit and up to one other friendly unit from Codex: Tyranids that is within 12". Whilst this power is in effect, the targets gain the Feel No Pain special rule.

2. The Horror - WC 1 : A malediction that targets a single enemy unit within 24h. The target must immediately take a Pinning test (as described for the Pinning special rule in the Warhammer 40,000 rulebook) with a -2 modifier to their Leadership.

3. Onslaught - WC 1 : A blessing that targets a single friendly unit within 24". Whilst this power is in effect, the target unit can both Run and then shoot in its Shooting phase.

4. Paroxysm - WC 1 : A malediction that targets a single enemy unit within 24". Whilst this power is in effect, the target unitfs Weapon Skill and Ballistic Skill are both reduced by D3 (roll once and apply the result to both characteristics).

5. Psychic Scream - WC 1 : A nova power with a range of 6". For each target unit, roll 2D6+2 and subtract their Leadership. That unit suffers a number of Wounds equal to the result. Armour and cover saves cannot be taken against Wounds caused by Psychic Scream.

6. Warp Blast - WC 2 : A witchfire power. Each time this power is manifested, the controlling player must choose which profile is being used, before the target is chosen:
Burst : Range - 24" | S5 | AP3 | Assault 1, Blast
Lance : Range - 18" | S10 | AP2 | Assault 1, Lance (Codex: Tyranids)

Psychic Brood: A Zoanthrope brood follows all the rules for Brotherhood of Psykers except that the unit
has a Mastery Level of 2. In addition, if a Zoanthrope Brood uses the Warp Blast power
(see Codex: Tyranids) the number of shots fired is equal to the number of Zoanthropes
and Neurothropes in that brood.

For example, a brood of three Zoanthropes that successfully manifested Warp Blast
would treat both the Burst and Lance profiles as Assault 3. (Codex: Tyranids p45)

Psychic Resonator: Any friendly Synapse Creature within 6h of this model adds 6h to its synapse range. (White Dwarf 41)

Psyker: (Warhammer 40k rulebook p41)

Raking Strike: A Hive Cronefs Vector Strike is resolved at Strength 8. (Codex: Tyranids p56)

Rapacious Hunger: In the turn in which a Haruspex charges, every unsaved Wound that it inflicts in close
combat immediately allows it to make an additional Attack. These bonus Attacks cannot
generate further Attacks. Wounds that inflict Instant Death only generate one bonus
Attack. Note that Wounds caused by its Hammer of Wrath, acid blood or tail biomorph do
not benefit from this rule. (Codex: Tyranids p51)

Shadow in the Warp: All enemy units and models with the Psyker, Psychic Pilot or Brotherhood of Psykers
special rules suffer a -3 penalty to their Leadership whilst they are within 12" of one or
more models with the Shadow in the Warp special rule. (Codex: Tyranids p38)

Shrouded: (Warhammer 40k rulebook p41)

Skyblast: Mucolid Spore Clusters are allowed to assault Zooming Flyers or Swooping Monstrous Flying Creatures.

If they do so successfully then they will explode as described in the Floating Death special rule,
hitting the target automatically, with Strength and AP as described above.
Hits on Zooming Flyers are always resolved against the target modelfs side armour.

Spore Cloud: All friendly models from Codex: Tyranids that are within 6" of at least one
Venomthrope have the Shrouded special rule. (Codex: Tyranids p47)

Spore Node: A model with this special rule can produce a Spore Mine Cluster (see Codex: Tyranids) with three Spore Mines in the Shooting phase, in addition to any attacks it makes.

Place the Spore Mines wholly within 6h of the model, in unit coherency and not in impassable terrain or within 1h of an enemy model.
After they are placed, the Spore Mines are treated as a separate unit for the rest of the battle.

Once per battle, a Sporocyst can produce a single Mucolid Spore instead of a Spore Mine Cluster. This is placed in the same way as a Spore Mine Cluster. (White Dwarf 41)

Synapse Creature: Models with the Synapse Creature special rule have a synapse range of 12". Friendly
Codex: Tyranids models within this synapse range, including the Synapse Creatures
themselves, have the Fearless special rule. If a unit from Codex: Tyranids is falling back
and at least one of the unitfs models is within a friendly Synapse Creaturefs synapse range
before the unit moves, the unit automatically Regroups. (Codex: Tyranids p38)

Transport Spore: A Tyrannocyte does not use up a slot on the Force Organisation Slot. It can carry a single unit with the Tyranid Factions and has a Transport Capacity of 20 - Monstrous Creatures count as 20 models for the purpose of Transport Capacity. Declare which unit is being carries during deployment.

A Tyrannocyte always enters play using Deep Strike rules. If when a Tyrannocyte Deep Strikes it lands on top of impassable terrain or another model (friend or foe), reduce the scatter distance by the minimum required to avoid the obstacle.

Once a Tyrannocyte Deep Strikes the unit carried by it must disembark. Place the unit such that every model is wholly within 6' of their Tyrannocyte and not within 1' of an enemy model or impassable terrain. Any model that cannot be placed is removed as a casualty. A unit cannot move or charge in the same turn it disembarks, but can shoot or run. No unit can embark into a Tyrannocyte for the rest of game.

Very Bulky: Very Bulky models count as three models for the purposes of Transport Capacity.

Warp Field: Zoanthropes have a 3+ invulnerable save. (Codex: Tyranids p45)


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