Baal Strike Force
The Angel's Virtue, The Red Thirst
Name | Description |
---|---|
0. Quickening (Primaris) | Warp Charge 1 Quickening is a blessing that targets either the Psyker or a single friendly character within 12" of the Psyker. Whilst this power is in effect, the target has the Fleet special rule and +D3 Initiative and Attacks (roll once for both characteristics). |
1. Fear of the Darkness | Warp Charge 1 Fear of the Darkness is a malediction that targets a single enemy unit within 12". The target must immediately take a Morale check with a -2 Leadership modifier. |
2. Unleash Rage | Warp Charge 1 Unleash Rage is a blessing that targets a single friendly unit within 18". Whilst the power is in effect, the target has the Rage special rule. If the target already has the Rage special rule, they instead have +1 Attack whilst this power is in effect. |
3. Shield of Sanguinius | Warp Charge 1 Shield of Sanguinius is a blessing that targets the Psyker. Whilst the power is in effect, all models in the Psykerfs unit have a 5+ invulnerable save. |
4. Blood Boil | Warp Charge 2 Blood Boil is a focussed witchfire power with a range of 18". The target must take two Toughness tests; for each test that is failed the target loses a single Wound with no saves of any kind allowed. If the target is slain, centre the large blast marker over the target before removing him as a casualty. All other models under the marker suffer a Strength 4 AP5 hit with the Ignores Cover special rule. |
6. Wings of Sanguinius | Warp Charge 2 Wings of Sanguinius is a blessing that targets a single friendly Infantry unit within 12". Unless locked in close combat, the target immediately makes a move of up to 12". This move cannot end on top of another unit or impassable terrain, but ignores intervening units, terrain, etc. Any model that starts or ends this move in difficult terrain must take a Dangerous Terrain test. The target unit cannot charge in the same turn that this power is used, and all models in the unit count as having moved in the Movement phase for the purposes of shooting weapons in the Shooting phase. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
5. The Blood Lance | 12" | 8 | 1 | Warp Charge 2: Beam // Assault 1, Lance |
Auspex (5pts), Boltgun, Frag and Krak grenades, Hand Flamer (10pts), Psychic Hood, Psyker (ML2) (25pts), The Angel's Wing (25pts)
And They Shall Know No Fear, Furious Charge, Independant Character, Psyker
Ranged weapon
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Librarian | Infantry (Character) | 5 | 4 | 4 | 4 | 2 | 4 | 2 | 10 | 3+ |
Name | Description |
---|---|
Auspex | A model with an auspex can use it in place of making a shooting attack. If he does so, target an enemy unit within 12" (this does not count as choosing a target for his unit to shoot at). A unit that is targeted by one or more auspexes has its cover saves reduced by 1 until the end of the phase. |
Frag grenades (Melee) | Fight at normal Initiative, despite charging through difficult terrain. |
The Angel's Wing | Gains Jump-type. A unit containing a model with this Relic may re-roll the scatter dice to determine the final position when arriving by Deep Strike, and may also re-roll any rolls on the Deep Strike Mishap table. Furthermore, any models that target this unit as a result of the Interceptor special rule can only make Snap Shots when doing so. Exclusive with Terminator armour and Space Marine bikes. |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Boltgun | 24 | 4 | 5 | Rapid Fire | BRB |
Frag grenades | 8" | 3 | - | Assault 1, Blast | |
Hand Flamer | Template | 3 | 6 | Pistol | |
Krak grenades | 8" | 6 | 4 | Assault 1 | |
Krak grenades (Melee) | - | 6 | 4 | - | |
Valour's Edge | - | User | 2 | Melee |
Blood Talons (10pts), Lucius Pattern Dreadnought Drop Pod (50pts), Magna-grapple, Meltagun and storm bolter, Searchlight
Assault Vehicle, Burning Retros, Drop Pod Assault, Furious Charge, Immobile, Inertial Guidance System, None Can Stay My Wrath, Rage
Name | BS | Front | Side | Rear | HP | Type |
---|---|---|---|---|---|---|
Dreadnought Drop Pod | - | 12 | 12 | 12 | 3 | Vehicle (Open-topped, Transport) |
Name | WS | BS | S | Front | Side | Rear | I | A | HP | Type |
---|---|---|---|---|---|---|---|---|---|---|
Death Company Dreadnought | 4 | 4 | 6 | 12 | 12 | 10 | 4 | 5 | 3 | Vehicle (Walker) |
Name | Description |
---|---|
Magna-Grapple | Gains Move Through Cover; In addition, a unit containing a model with a magna-grapple can re-roll failed charges when attempting to charge a vehicle. |
Name | Range | Strength | AP | Type | |
---|---|---|---|---|---|
Blood Talon | - | x2 | 2 | Melee, Shred, Specialist Weapon | |
Meltagun | 12" | 8 | 1 | Assault 1, Melta | BRB |
Storm Bolter | 24" | 4 | 5 | Assault 2 | BRB |
Blood Talons (10pts), Lucius Pattern Dreadnought Drop Pod (50pts), Magna-grapple, Meltagun and storm bolter, Searchlight
Assault Vehicle, Burning Retros, Drop Pod Assault, Furious Charge, Immobile, Inertial Guidance System, None Can Stay My Wrath, Rage
Name | BS | Front | Side | Rear | HP | Type |
---|---|---|---|---|---|---|
Dreadnought Drop Pod | - | 12 | 12 | 12 | 3 | Vehicle (Open-topped, Transport) |
Name | WS | BS | S | Front | Side | Rear | I | A | HP | Type |
---|---|---|---|---|---|---|---|---|---|---|
Death Company Dreadnought | 4 | 4 | 6 | 12 | 12 | 10 | 4 | 5 | 3 | Vehicle (Walker) |
Name | Description |
---|---|
Magna-Grapple | Gains Move Through Cover; In addition, a unit containing a model with a magna-grapple can re-roll failed charges when attempting to charge a vehicle. |
Name | Range | Strength | AP | Type | |
---|---|---|---|---|---|
Blood Talon | - | x2 | 2 | Melee, Shred, Specialist Weapon | |
Meltagun | 12" | 8 | 1 | Assault 1, Melta | BRB |
Storm Bolter | 24" | 4 | 5 | Assault 2 | BRB |
5x Death Company Marine (100pts), Frag and Krak grenades, 5x Hand Flamer (50pts), Jump Pack (30pts), Power Fist (25pts), 4x Power Weapon (60pts)
Fearless, Feel No Pain, Furious Charge, Rage, Relentless
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Death Company (Jump Pack) | Jump Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 8 | 3+ |
Name | Description |
---|---|
Frag grenades (Melee) | Fight at normal Initiative, despite charging through difficult terrain. |
Name | Range | Strength | AP | Type | |
---|---|---|---|---|---|
Frag grenades | 8" | 3 | - | Assault 1, Blast | |
Hand Flamer | Template | 3 | 6 | Pistol | |
Krak grenades | 8" | 6 | 4 | Assault 1 | |
Krak grenades (Melee) | - | 6 | 4 | - | |
Power Fist | - | x2 | 2 | Melee, Specialist Weapon, Unwieldy | BRB |
Magna-grapple, Searchlight
Furious Charge, None Can Stay My Wrath, Rage
Built-in meltagun
Built-in Storm bolter
Assault Vehicle, Burning Retros, Drop Pod Assault, Immobile, Inertial Guidance System
LoG: Isstvan V Dropsite Massacre (20pts)
Legacies of Glory: Isstvan V Dropsite Massacre
Name | BS | Front | Side | Rear | HP | Type |
---|---|---|---|---|---|---|
Dreadnought Drop Pod | - | 12 | 12 | 12 | 3 | Vehicle (Open-topped, Transport) |
Name | WS | BS | S | Front | Side | Rear | I | A | HP | Type |
---|---|---|---|---|---|---|---|---|---|---|
Cassor the Damned | 4 | 4 | 6 | 12 | 12 | 10 | 4 | 3 | 3 | Vehicle (Walker, Character) |
Name | Description |
---|---|
Isstvan V Dropsite Massacre | Does not scatter when arriving by Deep Strike. |
Magna-Grapple | Gains Move Through Cover; In addition, a unit containing a model with a magna-grapple can re-roll failed charges when attempting to charge a vehicle. |
Name | Range | Strength | AP | Type | |
---|---|---|---|---|---|
Blood Talon | - | x2 | 2 | Melee, Shred, Specialist Weapon | |
Meltagun | 12" | 8 | 1 | Assault 1, Melta | BRB |
Storm Bolter | 24" | 4 | 5 | Assault 2 | BRB |
5x Assault Marines (70pts), Frag and Krak grenades, 2x Hand Flamer (20pts), Jump Packs (18pts)
And They Shall Know No Fear, Combat Squads, Furious Charge
Hand Flamer (10pts), Power weapon (15pts), Veteran Sergeant (10pts)
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Space Marine | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Space Marine Sergeant (Jump Packs) | Jump Infantry (Character) | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Veteran Sergeant (Jump Packs) | Jump Infantry (Character) | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 3+ |
Name | Description |
---|---|
Frag grenades (Melee) | Fight at normal Initiative, despite charging through difficult terrain. |
Name | Range | Strength | AP | Type | |
---|---|---|---|---|---|
Frag grenades | 8" | 3 | - | Assault 1, Blast | |
Hand Flamer | Template | 3 | 6 | Pistol | |
Krak grenades | 8" | 6 | 4 | Assault 1 | |
Krak grenades (Melee) | - | 6 | 4 | - | |
Power Axe | - | +1 | 2 | Melee, Unwieldy | BRB |
Power Lance | - | +1/User* | 3/4* | Melee | BRB |
Power Maul | - | +2 | 4 | Melee, Concussive | BRB |
Power Sword | - | User | 3 | Melee | BRB |
2x Flamestorm cannon, Frag assault launchers, Hunter-killer missile (10pts), Pintle Multi-melta (10pts), Searchlight, Smoke launcher, Storm bolter (5pts), Twin-linked assault cannon
Assault Vehicle, Power of the Machine Spirit, Transport 12
Name | BS | Front | Side | Rear | HP | Type |
---|---|---|---|---|---|---|
Land Raider | 4 | 14 | 14 | 14 | 4 | Vehicle (Tank, Transport) |
Name | Description |
---|---|
Frag assault launchers | Any unit charging into close combat on the same turn as it disembarks from a vehicle with frag assault launchers counts as having frag grenades. |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Assault Cannon | 24" | 6 | 4 | Heavy 4, Rending | BRB |
Flamestorm Cannon | Template | 6 | 3 | Assault 1 | BRB |
Hunter-killer Missile | Infinite | 8 | 3 | Heavy 1, One Use Only | |
Multi-Melta | 24" | 8 | 1 | Heavy 1, Melta | BRB |
Storm Bolter | 24" | 4 | 5 | Assault 2 | BRB |
2x Flamestorm cannon, Frag assault launchers, Hunter-killer missile (10pts), Pintle Multi-melta (10pts), Searchlight, Smoke launcher, Storm bolter (5pts), Twin-linked assault cannon
Assault Vehicle, Power of the Machine Spirit, Transport 12
Name | BS | Front | Side | Rear | HP | Type |
---|---|---|---|---|---|---|
Land Raider | 4 | 14 | 14 | 14 | 4 | Vehicle (Tank, Transport) |
Name | Description |
---|---|
Frag assault launchers | Any unit charging into close combat on the same turn as it disembarks from a vehicle with frag assault launchers counts as having frag grenades. |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Assault Cannon | 24" | 6 | 4 | Heavy 4, Rending | BRB |
Flamestorm Cannon | Template | 6 | 3 | Assault 1 | BRB |
Hunter-killer Missile | Infinite | 8 | 3 | Heavy 1, One Use Only | |
Multi-Melta | 24" | 8 | 1 | Heavy 1, Melta | BRB |
Storm Bolter | 24" | 4 | 5 | Assault 2 | BRB |
Linebreaker Bombardment
Demolisher Cannon, Extra armour (10pts), Hunter-killer missile (10pts), Overcharged engines (10pts), Searchlight, Siege shield (10pts), Smoke launchers, Storm bolter (5pts)
Name | BS | Front | Side | Rear | HP | Type |
---|---|---|---|---|---|---|
Vindicator (Overcharged engines) | 4 | 13 | 11 | 10 | 3 | Vehicle (Tank, Fast) |
Name | Description |
---|---|
Overcharged engines | Gains Vehicle (Fast) |
Siege shield | A vehicle with a siege shield automatically passes Dangerous Terrain tests. |
Name | Range | Strength | AP | Type | |
---|---|---|---|---|---|
Demolisher Cannon | 24" | 10 | 2 | Ordnance 1, Large Blast | |
Hunter-killer Missile | Infinite | 8 | 3 | Heavy 1, One Use Only | |
Storm Bolter | 24" | 4 | 5 | Assault 2 | BRB |
And They Shall Know No Fear: A unit that contains at least one model with this special rule automatically passes Fear and Regroup tests. When it Regroups, the unit does not make the 3" Regroup move, but can instead move, shoot (or Run) and declare charges normally in that turn. Furthermore, if a unit containing one or more models with this special rule is caught by a Sweeping Advance, they are not destroyed, but remain locked in combat instead. (BRB)
Assault Vehicle: Passengers disembarking from Access Points on a vehicle with this special rule can charge on the turn they do so (even in a turn that the vehicle was destroyed, or in the following turn) unless the vehicle arrived from Reserve that turn. (BRB)
Burning Retros
Combat Squads: A full strength, ten-man unit with this special rule can break down into two five-man units, called combat squads, considered to be two five-man squads of the same type. For example, a ten-man Blood Angels Tactical Squad can split into two five-man Tactical Squads using the combat squads rule. You must decide which units are splitting combat squads, and which models go into each combat squad, immediately before determining your Warlord traits. A unit split into combat squads therefore is now two seperate units for all game purposes, includeing calculateing the total number of units in the army and determining the number of units you can place in Reserve. Then proceed with deployment as normal. In an exception to the normal rules, two combat squads split from the same unit can embark in the same transport vehicle, provideing its Transport Capacity allows. Once you have decided whether or not to spilt a unit into combat squads, it must remain that way for the entire battle. It cannot split up or join back together later on in the battle, nor can you use a redeployment to split up a unit or join it back together. Note that Bike Squads count as being at full strength when they have eight Space Marine Bikers and one Attack Bike. If split into combat squads, one combat squad will have five Bikers, the other will have three bikkers and the Attack Bike
Drop Pod Assault
Fearless: Units containing one or more models with the Fearless special rule automatically pass Pinning, Fear, Regroup tests and Morale checks, but cannot Go to Ground and cannot choose to fail a Morale check due to the Our Weapons Are Useless rule. If a unit has Gone to Ground and then gains the Fearless special rule, all the effects of Go to Ground are immediately cancelled. (BRB)
Feel No Pain:
When a model with this special rule suffers an unsaved Wound, it can make a special Feel No Pain roll to avoid being wounded (this is not a saving throw and so can be used against attacks that state that eno saves of any kind are allowedf, for example those inflicted by Perils of the Warp).
Feel No Pain saves may not be taken against Destroyer attacks or against unsaved Wounds that have the Instant Death special rule.
Roll a D6 each time an unsaved Wound is suffered. On a 4 or less, you must take the Wound as normal. On a 5+, the unsaved Wound is discounted ? treat it as having been saved.
If a unit has the Feel No Pain special rule with a number in brackets afterwards ?Feel No Pain (6+), for example ? then the number in brackets is the D6 result needed to discount the Wound.
(BRB)
Furious Charge: In a turn in which a model with this special rule charges into combat, it adds +1 to its Strength characteristic until the end of the Assault phase. A model that has made a disordered charge that turn receives no benefit from Furious Charge. (BRB)
Immobile
Independant Character:
Independent characters can join other units. They cannot, however, join units that contain vehicles or Monstrous Creatures. They can join other Independent Characters, though, to form a powerful multi-character unit! Independent Characters pass Look Out, Sir rolls on a 2+. A unit that contains one or more Independent Characters does not need a double 1 to Regroup if reduced to below 25% of its starting numbres, but instead tests as if it had at least 25% remaining.
Full details in BRB. Rule too long to copy verbatim.
(BRB)
Inertial Guidance System
Legacies of Glory: Isstvan V Dropsite Massacre: (Imperial Armour II 2nd Ed)
Linebreaker Bombardment: If a unit contains three Vindicators that can fire their cannons the unit may fire a Linebreaker Bombardment instead. One Vindicator fires its cannon as Apocalyptic Blast, instead of Large Blast, and gains Ignores Cover. (Angel's Blade p100)
None Can Stay My Wrath: Ignores the effect of Crew Shaken or Crew Stunned.
Power of the Machine Spirit
Psyker: A Librarian generates his psychic powers from the Sanguinary, Biomancy, Daemonology, Divination and Pyromancy disciplines.
Rage: In a turn in which a model with this special rule charges into combat, it gains +2 Attacks for charging, rather than +1. A model that has made a disordered charge that turn receives no benefit from Rage. (BRB)
Relentless: Relentless models can shoot with Heavy, Salvo or Ordnance weapons, counting as stationary, even if they moved in the previous Movement phase. They are also allowed to charge in the same turn they fire Heavy, Ordnance, Rapid Fire or Salvo weapons. (BRB)
The Angel's Virtue: If this Detachment is chosen as your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table in Codex: Blood Angels.
The Red Thirst: In a turn in which a model from this Formation charges into combat, the model adds 1 to its Initiative characteristic until the end of the Assault phase. A model that has made a disordered charge that turn receives no benefit from the The Red Thirst.
Transport 12
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