1850 (1830pts)

Eldar Craftworlds: Codex (2015) (Combined Arms Detachment) (1830pts)

Selection Rules

Ambush of Blades (Warlord): One use only. Declare your Warlord isusing this ability at the start of one of your Shooting or Assault phases. For the duration of the phase, the Warlord and all friendly units with the eldar Faction within 12" of him re-roll To Wound rolls of 1.

Ancient Doom: A model with this special rule has the Hatred special rule against Deamons of Slaanesh or models with he Mark of Slaanesh. Furthemore, when making Fear test, a unit containing at least one model with this special rule suffers a -1 penalty to its Leadership if it is engaged in combat with a unit that contains at least one model with the Mark of Slaahesh or the Deamon of Slaanesh special rule. (Codex: Eldar (2013) p25)

Battle Focus: A unit that contains only models with the Battle Focus special rule can either shoot and then Run, or Run and then shoot in the same Shooting phase. The unit must complete both actions before you move onto the next unit - otherwise the chance to make the second is forfeith.
A model can not Run if it fired a Heavy wearpon during the same Shooting phas unless it has Relentless special rule. Similary, a model that has Run cannot then fire a Havy wearpon in the same Shootinh phase unless it has Relentless special rule. Models that cannot Run gain no benefit from the Battle Focus special rule. (Codex: Eldar (2013) p25)

Bladestorm: (Codex: Eldar (2013))

Blind: (Warhammer 40K Rulebook)

Cursed: When locked in combat, Prince Yriel must re-roll saving throws of 6.

Eternal Warrior: If a model with this special rule suffers an unsaved Wound from an attack that inflicts
Instant Death, it only reduces its Wounds by 1, instead of automatically reducing its
Wounds to 0. (Warhammer 40K Rulebook)

Falcon's Swiftness (Warlord)

Fearless: Units containing one or more models with the Fearless special rule automatically pass
Pinning, Fear, Regroup tests and Morale checks, but cannot Go to Ground and cannot
choose to fail a Morale check due to the Our Weapons Are Useless rule. If a unit has Gone
to Ground and then gains the Fearless special rule, all the effects of Go to Ground are
immediately cancelled. (Warhammer 40K Rulebook)

Fleet: A unit composed entirely of models with this special rule can re-roll one or more of the
dice when determining Run moves and charge ranges. (Warhammer 40K Rulebook)

Forceshield: A model with a forceshield has a 4+ invulnerable save. (Codex: Eldar (2013) p66)

Grenade Pack: Any time a unit with a grenade pack enters play by Deep Strike and does not suffer a Deep Strike mishap, nominate one moel in the unit immediatly after it arrives. That model can make a single special shooting attack in the Movement phase with the Grenade Pack profile. Unit must target the same target unit at Shooting phase if possible. (Codex: Eldar (2013) p66)

Haywire: When a weapon with this special rule hits a vehicle, roll a D6 to determine the effect
rather than rolling for armour penetration normally:

D6 - Result
1 - No effect
2-5 - Glancing hit
6 - Penetrating hit (Warhammer 40K Rulebook)

Heavy Aspect Armour: 3+ Armour save

Herald of Victory: A unit that consists entirely of models with this special rule does not scatter when it arrives by Deep Strike. (Codex: Eldar (2013) p35)

Hit & Run: (Warhammer 40K Rulebook)

Independent Character: (Warhammer 40K Rulebook)

Intercept: At the end of the Movement phase, a model with this special rule can make one Attack against an enemy Flyer or Flying Monstrous Creature that it moved over that turn. The Attack hits on a roll of 4+, and is resolved at Strength 4 AP4 with the Haywire special rule. Flyers are hit on their side armour.

Mesh armour: 5+ Armour save

Phoenix Armour: 2+ Armour save

Plasma Grenades: Models equipped with plasma grenades donft suffer the penalty to their Initiative for
charging enemies through difficult terrain, but fight at their normal Initiative step in the
ensuing combat. (Warhammer 40K Rulebook)

Psychic Discipline: Daemonology (Santic), Runes of Battle: (Codex: Craftworld Eldar (2015))

Psyker (Mastery Level 1)

Rune Armour: 4+ Invulnerable save

Skyburst: This shooting atack does not need line of sight. If the unit consists of at least six models with a grenade pack, the attack has the Large Blast special rule - otherwise it has the Blast special rule. (Codex: Eldar (2013) p66)

Skyleap: (Codex: Eldar (2013) p35)

Sun's Brilliance: When Baharroth enters play from Deep Strike, all enemy units within 6h must take a test as if hit by a weapon with the Blind special rule. Models that are immune to the Blind special rule are immune to Sunfs Brilliance. (Codex: Eldar (2013) p60)

Swooping Hawk Wings: A model equipped with Swooping Hawk wings gains the Jump unit type as described in Warhammer 40,000: The Rules. When a unit composed entirely of models equipped with Swooping Hawk wings uses its jump packs in the Movement phase, it can move up to 18" instead of 12". Furthermore, the unit can choose to Skyleap instead of moving in the Movement phase, as long as it did not arrive from Reserves that turn and is not locked in combat or Falling Back. A Skyleaping unit is removed from the board and placed into Ongoing (Codex: Craftworld Eldar (2015))

The Eye of Wrath: One use only. In the Fight sub-phase, provided he is not in a challenge, Prince Yriel can make a special attack at his Initiative step instead of making any close combat attacks. Centre a large blast marker over Prince Yriel; all units (friend or foe) suffer a number of Strength 6 AP3 hits equal to the number of models from their unit at least partially under the template (excluding Prince Yriel). Only unsaved Wounds caused to enemy units count towards combat resolution.

The Path of Command: If your army contains one or more Autarchs or Autarch Skyrunners, you can modify any of your Reserve Rolls by +1 or -1 (choose separately after each roll is?made). (Codex: Craftworld Eldar (2015))


Created with BattleScribe