Company Support, Supreme Fire Discipline
4x Assault Space Marine (56pts), Bolt pistol, Chainsword, Frag and Krak Grenades, Jump Packs (15pts)
And They Shall Know No Fear, Combat Squads, Grim Resolve
Bolt Pistol, Chainsword
Bolt Pistol, Crozius Arcanum, Frag and Krak Grenades, Infantry, Rosarius
Concussive, Independent Character, Zealot
Bolt pistol, Boltgun, Frag and Krak Grenades, 2x Missile Launcher with Flakk (50pts), Power Armor, 4x Space Marine (56pts)
And They Shall Know No Fear, Combat Squads, Grim Resolve
Boltgun, Chainsword, Signum
Rapid Fire
Bolt pistol, Boltgun, Frag and Krak Grenades, Power Armor, 4x Tactical Marine (56pts)
And They Shall Know No Fear, Combat Squads, Grim Resolve
Dozer blade (5pts), Smoke Launchers and Searchlight, Storm Bolter
Repair
Boltgun, Chainsword
Rapid Fire
Bolt pistol, Boltgun, Frag and Krak Grenades, Power Armor, 4x Tactical Marine (56pts)
And They Shall Know No Fear, Combat Squads, Grim Resolve
Dozer blade (5pts), Smoke Launchers and Searchlight, Storm Bolter
Repair
Boltgun, Chainsword
Rapid Fire
Bolt pistol, Boltgun, Frag and Krak Grenades, Power Armor, 4x Tactical Marine (56pts)
And They Shall Know No Fear, Combat Squads, Grim Resolve
Dozer blade (5pts), Smoke Launchers and Searchlight, Storm Bolter
Repair
Boltgun, Chainsword
Rapid Fire
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Assault Space Marine (Jump Packs) | Jump Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | Codex: Dark Angels 2015 p123 |
Assault Space Marine Sergeant (Jump Packs) | Jump Infantry (Character) | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | Codex: Dark Angels 2015 p123 |
Chaplain | Infantry (Character) | 5 | 4 | 4 | 4 | 2 | 4 | 2 | 10 | 3+ / 4++ | Codex: Dark Angels 2015 p107 |
Space Marine | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | Codex: Dark Angels 2015 |
Space Marine Sergeant | Infantry (Character) | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Rhino | 4 | 11 | 11 | 10 | 3 | Tank, Transport (10 Models) | Codex: Dark Angels 2015 p120 |
Name | Description | Ref |
---|---|---|
Dozer blade | Treat front armour as one higher when ramming. Re-roll failed dangerous terrain tests. | BRB 2014 p98 |
Jump Pack | Model can either move 12" during the Movement phase, or gain the Hammer of Wrath special rule in the Assault phase. (not both) | Codex: Dark Angels 2015 p152 |
Rosarius | Confers 4++ | Codex: Dark Angels 2015 p153 |
Searchlight | During night fighting: after firing all weapons, may illuminate the unit it shot at and itself until the end of the following turn. | BRB 2014 p98 |
Signum | Forego shooting to grant one other model in his unit BS 5, declare before any rolls are made. | Codex: Dark Angels 6th p64 |
Smoke Launchers | Once per game, instead of shooting or moving flat out, may gain a 5+ cover save until the end of enemy's shooting phase. | BRB 2014 p98 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol | BRB 2014 p176 |
Boltgun | 24" | 4 | 5 | Rapid Fire | BRB 2014 p176 |
Chainsword | - | User | - | Melee | BRB 2014 p178 |
Crozius Arcanum | - | +2 | 4 | Melee, Concussive | Codex: Dark Angels 2015 p150 |
Frag Grenades | 8" | 3 | - | Assault 1, Blast, Don't suffer Initiative penalty for charging through cover | BRB 2014 p180 |
Krak Grenades | 8" (thrown)/-(Melee) | 6 | 4 | Assault 1(Thrown)/Only on Vehicles and MCs (Melee) | BRB 2014 p181 |
Missile Launcher (Flakk) | 48" | 7 | 4 | Heavy 1, Skyfire | BRB 2014 p177 |
Missile Launcher (Frag) | 48" | 4 | 6 | Heavy 1, Blast | BRB 2014 p177 |
Missile Launcher (Krak) | 48" | 8 | 3 | Heavy 1 | BRB 2014 p177 |
Storm Bolter | 24" | 4 | 5 | Assault 2 | BRB 2014 p176 |
Deathwing Assault, Restrictions
Assault Cannon (20pts), 5x Deathwing Terminators (incl. Sergeant) (200pts), Terminator Armour
Deathwing, Deep Strike, Fearless, Grim Resolve, Hatred (Chaos Space Marines), No sweeping advances, Relentless, Split Fire, Vengeful Strike
Assault Cannon (20pts), 5x Deathwing Terminators (incl. Sergeant) (200pts), Terminator Armour
Deathwing, Deep Strike, Fearless, Grim Resolve, Hatred (Chaos Space Marines), No sweeping advances, Relentless, Split Fire, Vengeful Strike
Psychic Hood
Deathwing, Fearless, Grim Resolve, Hatred (Chaos Space Marines), Independent Character
Level 1
Mastery Level 1
Force Axe, Storm Bolter (5pts)
Bulky, Deep Strike, Force, No sweeping advances, Relentless, Unwieldy, Vengeful Strike
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Deathwing Sergeant | Infantry (Character) | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+ / 5++ | Codex: Dark Angels 2015 p116 |
Deathwing Terminator | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+ / 5++ | Codex: Dark Angels 2015 p116 |
Librarian | Infantry (Character) | 5 | 4 | 4 | 4 | 2 | 4 | 2 | 10 | 2+ / 5++ | Codex: Dark Angels 2015 p104 |
Name | Description | Ref |
---|---|---|
Psychic Hood | Each Time a unit (or model) is targeted by an enemy psychic power and is within 12" of a friendly model with a Psychic Hood, the wearer may attempt to Deny the Witch as if he were in the unit. Does not extend beyond an embarked vehicle or building. | BRB 2014 p26 |
Terminator Armour | 2+/5++, have the Bulky, Deep Strike, Relentless, Deathwing Assault and Vengeful Strike special rules. May not make sweeping advances. | Codex: Dark Angels 2015 p154 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Assault Cannon | 24" | 6 | 4 | Heavy 4, Rending | BRB 2014 p176 |
Force Axe | - | User + 1 | 2 | Melee, Force, Unwieldy | BRB 2014 p178 |
Power Fist | - | x2 | 2 | Melee, Specialist Weapon, Unwieldy | BRB 2014 p179 |
Power Sword | - | User | 3 | Melee | BRB 2014 p179 |
Storm Bolter | 24" | 4 | 5 | Assault 2 | BRB 2014 p176 |
Grim Resolve, Interceptor, Ravenshield, Strafing Run, Support squadron
Heavy Bolter
Deep Strike, Fear, Icon of old Caliban, Jink, Outflank, Ravenwing, Scout, Shrouded, Stealth
Anti-grav Upwash
Heavy Bolter, Heavy Bolter (5pts)
Deep Strike, Jink, Ravenwing
Heavy Bolter, Heavy Bolter (5pts)
Deep Strike, Jink, Ravenwing
Heavy Bolter, Heavy Bolter (5pts)
Deep Strike, Jink, Ravenwing
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Darkshroud | 4 | 10 | 10 | 10 | 3 | Fast, Skimmer | Codex: Dark Angels 2015 p127 |
Ravenwing Land Speeder | 4 | 10 | 10 | 10 | 2 | Fast, Skimmer | Codex: Dark Angels 2015 p126 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Heavy Bolter | 36" | 5 | 4 | Heavy 3 | BRB 2014 p176 |
And They Shall Know No Fear: Automatically regroups, can act normally on the turn it regroups. Not killed by Sweeping Advances. Immune to effects of Fear. (BRB 2014 p157)
Anti-grav Upwash: With at least 3 Ravewning Land Speeders, a Speeder can move an additional 6" when moving Flat Out.
Bulky: Counts as two models for transport capacity. (BRB 2014 p159)
Combat Squads:
A 10-man unit with this rule can break down into two 5-man units.
You must decide which units are splitting into combat squads, and which models go into which combat squad BEFORE deployment, for all purposes they are considered to be two separate units.
Note: two combat squads split from the same unit may share transport space in the same transport vehicle.
Ravenwing Bike Squads are at full strength with seven models and may split into three combat squads: two units of three models and a single Attack Bike
(Codex: Dark Angels 2015 p148)
Company Support: If The Lion's Blade includes 2 Demi Battle companys, whereas one includes a Company Master and the other a Chaplain, all Rhinos, Razorbacks and Drop Pods for units in a Demi Battle Company are free. Cost for upgrades still has to be paid.
Concussive: A model that suffers one or more unsaved Wounds from a weapon with this special rule is reduced to Initiative 1 until the end of the following Assault phase. (BRB 2014 p163)
Deathwing: A model with this special rule has the Fearless and Hatred (Chaos Space Marines) special rules. (Codex: Dark Angels 2015 p148)
Deathwing Assault: All unit must be placed in Deep Strike Reserve. Make secret note after determining Warlord Traits. Deathwing Redemption Force in your army to arrive your turn 2,3 or 4. All units in the formation arrive at the start of the chosen turn. Venerable in Drop Pod automatically arrives at the start of the chosen turn, and ignore normal rules that determine when a Drop Pod arrives.
Deep Strike: (Read the BRB, it's too complicated to explain in a small space.) (BRB 2014 p162)
Fear:
At the start of the Fight sub-phase, a unit in base contact with this model must take a Fear test.
If the test is failed then the unit has it's WS reduced to 1 for the remainder of the sub-phase.
Models with "And They Shall Know No Fear" and "Fearless" are immune to this rule.
(BRB 2014 p163)
Fearless: Automatically pass all Pinning-, Fear- and Regroup tests and Morale checks. Cannot go to ground or use the "Our Weapons Are Useless" rule. (BRB 2014 p163)
Force: Psyker also has Force power: Warp Charge 1 Blessing, Psyker's unit's weapons with this rule gain Instant Death for a turn. (BRB 2014 p164)
Grim Resolve: A model with this rule has Stubborn and therefore ignores negative Leadership modifiers. In addition they may never choose to fail a morale check. Allows overwatch to be resolved at BS2. (Codex: Dark Angels 2015 p148)
Hatred (Chaos Space Marines): Reroll all misses in the first round of each close combat.
Icon of old Caliban: All friendlies within 6" have Fear and Stealth. Units beginning their assault phase within 6" are not subjective to Overwatch. (Codex: Dark Angels 2015 p127)
Independent Character:
Independent Characters can join and leave other units that do not contain vehicles or Monstrous Creatures. Independent Characters may join with other Independent Characters to form a powerful multi-character unit.
An Independent Character counts as having joined a unit if he ends his move within 2" of them, if he is within 2" of more than one unit you must declare which unit he is joining.
An Independent Character may leave his unit and join another one in the same movement phase, but he may not join a unit in any other phase.
An Independent Character cannot join or leave a unit that is locked in combat or falling back, he also may not leave a unit that has gone to ground.
Look out Sir is taken on a 2+.
If a unit with an Independent Character in it has fallen to below 25% strength they test as if they had 25% remaining.
When an Independent Character joins a unit he looses all special rules that the unit does not have unless the rule says it applies to the unit (e.g. Stubborn) and vice versa.
If the unit is suffering from ongoing effects (eg blind, soul blaze) and the Independent Character leaves the unit, he is still suffering from those effects as well, but they to not transfer to a new unit he joins.
(BRB 2014 p166)
Interceptor: (BRB 2014)
Jink: When a unit with any models with the Jink special rule is selected as a target for a shooting attack, you may declare that it will Jink. The decision must be made before any To Hit rolls have been made. If the unit Jinks, all models in the unit with this special rule gain a 4 + cover save until the start of their next Movement phase, but they can only fire Snap Shots until the end of their next turn. (BRB 2014)
Mastery Level 1: Generate 1 Warp Charge per turn, choose 1 power from: Interromancy (Dark Angels p 156), Divination, Pyromancy, Telepathy, Telekinesis or and/or Demonology
No sweeping advances: This model or unit can never make sweeping advances.
Outflank: When this unit arrives from reserves roll a die. On a 1 or 2 it comes in on your left, on a 3 or 4 it comes in on your right and on a 5 or 6 you choose right or left. (BRB 2014 p168)
Rapid Fire: Has one extra attack while in/below half range. (BRB 2014 p42)
Ravenshield: May fire overwatch if another Ravenwing unit within 24" is being assaulted. To fire a template weapon, they must be within 6" of the charged friendly unit. (Codex: Dark Angels 2015 p142)
Ravenwing: Reroll failed cover saves when jinking. (Codex: Dark Angels 2015 p148)
Relentless: Counts as stationary for firing Heavy, Salvo, or Ordenance weapons. May charge after firing any type of weapon. (BRB 2014 p170)
Repair: If a Rhino is Immobilized, you may during the shooting phase roll a D6 instead of shooting; on a 6 the Rhino is no longer immobilized. (Codex: Dark Angels 6th p38)
Restrictions: Venerable Dreadnought Units may only include a single model and must have purchased a Drop Pod as Dedicated Transport. Independent Characters need to have purchased Terminator Armour.
Scout:
After all deployment but before first turn a unit with this rule may redeploy. If it is Infantry, Artillery, Walker or a Monstrous Creature it may redeploy anywhere within 6", all other unit types may redeploy anywhere within 12", and all must remain 12" away from enemy units.
Any unit that redeploys with this rule may not charge on the first turn.
If held in reserve, the unit gains Outflank.
(BRB 2014 p171)
Shrouded: Counts it's cover save as 2 better than normal (Combines with Stealth) (BRB 2014 p170)
Split Fire: A single model may fire at a different target than the rest of the unit. (BRB 2014 p172)
Stealth: Counts it's coversave as 1 point better than normal (Combines with Shrouded) (BRB 2014 p172)
Strafing Run: When shooting assault, heavy, rapid fire or salvo, gains pinning. Also if the target is Artillery, Beast, Bike, Cavalry, Infantry, Monstrous Creatures and non-flyer/non-skimmer vehicles gains +1 BS
Support squadron: All vehicles in this detachment form a single unit. If it is completely destroyed, it counts as 2 units for that purpose.
Supreme Fire Discipline: Unless jinking, all units in this formation with the Grim Resolve Special Rule fire Overwatch at full BS.
Unwieldy: A model attacking with this weapon Piles In and fights at Initiative step 1, unless it is a Monstrous Creature or a Walker. (BRB 2014 p174)
Vengeful Strike: Weapons are Twin-Linked on the turn this Deathwing model deep strikes. (Codex: Dark Angels 2015 p154)
Zealot:
Automatically pass all Pinning-, Fear- and Regroup tests and Morale checks. Cannot go to ground or use the "Our Weapons Are Useless" rule.
Unit re-rolls all failed To Hit rolls during the first round of each close combat
(BRB 2014 p174)
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