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No. 164
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>DEPLOYMENT:
Strike Team PEACE deploys within 9" of TUPO LION's Entry Points. Forces of TAR ENSK deploy using the "Go, my minions!" rule twice.
>TURNS:
Strike Team PEACE has the first turn. Forces of TAR ENSK cannot Steal the Initiative.
>UNITS:
There are no "units". Models use rules for Kill Team.
>PRIMARY OBJECTIVES:
Strike Team PEACE wins if they collect all the spare parts from the city and bring them back to TUPO LION. To pick up a part, one model must be within 1" of it. Picking up is an action made instead of shooting or running.
Forces of TAR ENSK win if they wipe out Strike Team PEACE before all parts are collected or if they destroy TUPO LION.
>SECONDARY OBJECTIVE:
If Strike Team PEACE kills TAR ENSK, his body connects to the Warp and spawns a single result from "Go, my minions!" special rule each turn.
>SPECIAL RULES:
Go, my minions! - At the beginning of every turn of Forces of TAR ENSK, roll a d6. The result is a number of following rolls you need to make; they will determine what models will spawn before movement phase:
1 - Nurgling
2-3 - d6 Zombies
4 - d2 Plaguebearers
5 - Plague Marine. Roll again: 1 is a champion, 2 is Plasmagun bearer, 3 is meltagun bearer, 4-6 are regulars.
6 - Roll again. On 1-3, treat it as the result above. On 4-6, TAR ENSK himself appears! If TAR ENSK is already in, then this result is always a Plague Marine.
After determinig what models will spawn, roll 4d6 for every group of them. This result will determine their entry point out of all 20 along the table edges.
Determination of Machine Spirit - TUPO LION cannot be exploded. Treat every "Explode!" result as an additional hullpoint loss.
TUPO LION can shoot three different targets every turn. Every weapon will always shoot at the closest target in its Field of Sight.
I wasn't trained for this! - while using a ladder, a model cannot shoot or run. Jumping from buildings requires a Dangerous Terrain test that no unit is immune to; jumping from a second floor gives -1 to the roll.
>TAR ENSK:
WS 5
BS 5
S 5
T 6
W 5
I 4
A 3
Ld 8
Save 3+/5++
Birch-Tree Mace
S:user
AP 3
Poisoned (3+), Armourbane
Daemon, Daemon of Nurgle, Daemonic Instability, Fear, Fearless, It Will Not Die (5+), Shrouded, Slow & Purposeful
>THE SWARM:
Forces of TAR ENSK always move toward the closest model they can see or could see in the previous turn. They will shoot the closest unit, unles they are in range to shoot TUPO LION with a weapon that can damage it - they will do so instead. If they are within 9" of their target, they will attempt to charge (Plague Marines got Slow and Purposeful).
If they could never see any enemy units, they will proceed towards TUPO LION.
TAR ENSK always moves towards the Land Raider. He will only charge a model if he's within 9" of it after moving.
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